MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]
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6 . 6
6 . 6
6 . 6
6 . 6
6 . 6 View ALL RUNNING EFFECTS menu
View ALL RUNNING EFFECTS menu
View ALL RUNNING EFFECTS menu
View ALL RUNNING EFFECTS menu
View ALL RUNNING EFFECTS menu
In this menu, all currently playing back Effect Groups will be displayed.
Press the EFFECT key twice. (On older consoles, this key is not labeled and is positioned between the VIEW
and GOTO keys. An appropriate label can be ordered from MA or from your local dealer)
Or:
Or:
Or:
Or:
Or:
When choosing an Effect Group from the Effect Pool the respective key will be displayed above the Encoders.
Press the LIST key on the touch screen.
- By pressing the ALL OFF key, you can switch off all Effect Groups simultaneously.
- You can leave the menu with the CLOSE key.
- In the left part of the menu, all manually called-up Effect Groups will be displayed. Pressing the OFF key on the
right side of MANUAL, all these Effect Groups will be switched off.
- The middle part of the menu shows all Effect Groups that areplaying back via EXECUTOR faders. Pressing the
OFF key right of the EXECUTOR will switch off these Effect Groups.
5.1.1
5.1.1
5.1.1
5.1.1
5.1.1
Assigning Effect Groups to
EXECUTOR faders
- The left part of the menu shows all Effect Groups that are playing back via Cues. Pressing the OFF key on the
right side of CUELIST, all these Effect Groups will be switched off.
- The lower part of the menu shows all Effect Group calls performed since the last Cue was stored, including
their respective playback parameters. When storing the next Cue, all calls in this Sheet will also be stored.
It is also possible to modify individual calls. To do so, select the respective call (will be displayed with a blue
frame). The setting will be adopted, displayed above the Encoders and can be adjusted with them. You can
delete a complete call by making a right mouse click into the NAME column. If you only want to delete a single
parameter, make a right mouse click on the parameter.
6 . 7
6 . 7
6 . 7
6 . 7
6 . 7 Creating and Storing Virtual Forms (EDIT FORMS)
Creating and Storing Virtual Forms (EDIT FORMS)
Creating and Storing Virtual Forms (EDIT FORMS)
Creating and Storing Virtual Forms (EDIT FORMS)
Creating and Storing Virtual Forms (EDIT FORMS)
6 . 7 . 1
6 . 7 . 1
6 . 7 . 1
6 . 7 . 1
6 . 7 . 1 Creating Virtual Forms
Creating Virtual Forms
Creating Virtual Forms
Creating Virtual Forms
Creating Virtual Forms
From this menu, you can create two-dimensional forms for use with PAN/TILT parameters. When creating Forms,
the movements can directly be output to the Fixtures. The created Forms will automatically be stored in the Form
Pool.
Calling up this menu:
6.1.1
6.1.1
6.1.1
6.1.1
6.1.1
Creating an Effect Group,
item 3
item 3
item 3
item 3
item 3
6.2.1
6.2.1
6.2.1
6.2.1
6.2.1
Editing Effects,
item Table
item Table
item Table
item Table
item Table
Press the PREDEFINES key once. A window will open, where several prepared Forms will be displayed. Select
one of these Forms; this Form will now be displayed on the the black window.