390 Chapter 15: Using Fireworks with Other Applications
4.
Click Make Primary.
5.
Repeat steps 2 through 4 to set Fireworks as the primary editor for other web image
file types.
About Design Notes and source files
Whenever you export a Fireworks file from a saved source PNG file to a Dreamweaver site,
Fireworks writes a Design Note that contains information about the file. For example, when
you export a Fireworks table, Fireworks writes a Design Note for each exported image. These
Design Notes contain references to the source PNG file that spawned the exported files.
When you open and edit a Fireworks image from within Dreamweaver, Dreamweaver uses the
Design Note to locate a source PNG for that file. For best results, always save your Fireworks
source PNG file and exported files in a Dreamweaver site. This ensures that any user sharing
the site can locate the source PNG when starting Fireworks from within Dreamweaver.
Specifying launch-and-edit preferences for Fireworks source
files
The Fireworks launch-and-edit preferences let you specify how to handle source PNG files
when opening Fireworks files from another application.
Dreamweaver recognizes the Fireworks launch-and-edit preferences only in certain cases in
which you open and optimize a Fireworks image. Specifically, you must be opening and
optimizing an image that is not part of a Fireworks table and that does not contain a correct
Design Note path to a source PNG file. In all other cases, including all launch-and-edit cases
of Fireworks images, Dreamweaver automatically opens the source PNG file, prompting you
to locate the source file if it cannot be found.
To specify launch-and-edit preferences for Fireworks:
1.
In Fireworks, choose Edit > Preferences.
2.
Click the Launch and Edit tab (Windows) or choose Launch and Edit from the pop-up
menu (Macintosh).
NO
T
E
On Mac OS X, choose Fireworks > Preferences.
Summary of Contents for FIREWORKS 8
Page 1: ...Using Fireworks...
Page 78: ...78 Chapter 3 Selecting and Transforming Objects...
Page 142: ...142 Chapter 5 Working with Vector Objects...
Page 166: ...166 Chapter 6 Using Text...
Page 192: ...192 Chapter 7 Applying Color Strokes and Fills...
Page 234: ...234 Chapter 9 Layers Masking and Blending...
Page 250: ...250 Chapter 10 Using Styles Symbols and URLs...
Page 324: ...324 Chapter 13 Creating Animation...
Page 372: ...372 Chapter 14 Optimizing and Exporting...
Page 444: ...444 Chapter 16 Automating Repetitive Tasks...
Page 454: ...454 Chapter 17 Preferences and Keyboard Shortcuts...
Page 472: ...472 Index...