318 Chapter 13: Creating Animation
To adjust the number of frames visible before and after the current frame:
1.
In the Frames panel, click the Onion Skinning button.
2.
Select a display option:
No Onion Skinning
turns off onion skinning and displays only the contents of the
current frame.
Show Next Frame
displays the contents of the current frame and the next frame.
Before and After
displays the contents of the current and adjacent frames.
Show All Frames
displays the contents of all frames.
Custom
sets a custom number of frames and controls the opacity of onion skinning.
Multi-Frame Editing
lets you select and edit all visible objects. Deselect this option to
select and edit only objects in the current frame.
Tweening
Tweening
is a traditional animation term that describes the process in which a lead animator
draws only the keyframes (frames containing major changes) while assistants draw the frames
in between.
In Fireworks, tweening blends two or more instances of the same symbol, creating interim
instances with interpolated attributes. Tweening is a manual process useful for more
sophisticated movement of an object across the canvas and for objects whose Live Filters
change in each frame of the animation.
For example, you can tween an object so that it seems to move along a linear path.
To tween instances:
1.
Select two or more instances of the same graphic symbol on the canvas. Do not select
instances of different symbols.
2.
Select Modify > Symbol > Tween Instances.
3.
Enter the number of tween steps to be inserted between the original pair in the Tween
Instances dialog box.
4.
To distribute the tweened objects to separate frames, select Distribute to Frames and click
OK.
If you choose not to distribute the objects to separate frames, you can do it later by
selecting all instances and clicking the Distribute to Frames button in the Frames panel.
NO
T
E
In most cases, using animation symbols is preferable to tweening. For more information,
see
“Working with animation symbols” on page 308
.
Summary of Contents for FIREWORKS 8
Page 1: ...Using Fireworks...
Page 78: ...78 Chapter 3 Selecting and Transforming Objects...
Page 142: ...142 Chapter 5 Working with Vector Objects...
Page 166: ...166 Chapter 6 Using Text...
Page 192: ...192 Chapter 7 Applying Color Strokes and Fills...
Page 234: ...234 Chapter 9 Layers Masking and Blending...
Page 250: ...250 Chapter 10 Using Styles Symbols and URLs...
Page 324: ...324 Chapter 13 Creating Animation...
Page 372: ...372 Chapter 14 Optimizing and Exporting...
Page 444: ...444 Chapter 16 Automating Repetitive Tasks...
Page 454: ...454 Chapter 17 Preferences and Keyboard Shortcuts...
Page 472: ...472 Index...