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Chapter 2: Fireworks Basics
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You can open an animated GIF as you would open a normal GIF file. Each element of the
GIF is placed as a separate image in its own Fireworks frame. You can convert the graphic
to an animation symbol in Fireworks.
EPS files
Fireworks opens most EPS files, such as Photoshop EPS files, as flattened bitmap images, in
which all objects are combined on a single layer. Some EPS files exported from Illustrator,
however, retain their vector information.
When you open or import most EPS files, the EPS File Options dialog box opens.
Image Size
determines the image dimensions and the units in which the image is rendered.
You can select from pixels, percent, inches, and centimeters.
Resolution
indicates the pixels per unit for the resolution.
Constrain Proportions
opens the file in the same proportions as the original.
Anti-aliased
smooths jagged edges in the opened EPS file.
When you open or import Illustrator EPS files that contain vector information, the Vector
File Options dialog box opens. This is the same dialog box that appears when you open or
import FreeHand files.
WBMP files
Fireworks can open WBMP files, which are 1-bit (monochrome) files optimized for mobile
computing devices. This format is for use on Wireless Application Protocol (WAP) pages. You
can open a WBMP file directly using File > Open or import a WBMP file using File >
Import.
Creating Fireworks PNG files from HTML files
Fireworks can open and import HTML content created in other applications. When you
open or import an HTML file, Fireworks reconstructs the layout and behaviors defined by the
HTML code, allowing you to re-create web pages that contain sliced graphics, JavaScript
buttons, and other types of interactivity. This allows you to salvage inherited websites even if
you don’t have the source PNG files. With this feature, you can quickly open or import a web
page to update graphics, change document layout, or alter navigational links, buttons, and
other interactive elements, all without having to rebuild the page from scratch or modify its
scripting.
Summary of Contents for FIREWORKS 8
Page 1: ...Using Fireworks...
Page 78: ...78 Chapter 3 Selecting and Transforming Objects...
Page 142: ...142 Chapter 5 Working with Vector Objects...
Page 166: ...166 Chapter 6 Using Text...
Page 192: ...192 Chapter 7 Applying Color Strokes and Fills...
Page 234: ...234 Chapter 9 Layers Masking and Blending...
Page 250: ...250 Chapter 10 Using Styles Symbols and URLs...
Page 324: ...324 Chapter 13 Creating Animation...
Page 372: ...372 Chapter 14 Optimizing and Exporting...
Page 444: ...444 Chapter 16 Automating Repetitive Tasks...
Page 454: ...454 Chapter 17 Preferences and Keyboard Shortcuts...
Page 472: ...472 Index...