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What’s new in Fireworks 8
9
Macintosh users should pay special attention to the format Fireworks uses to store the
application and its default configuration files. For more information, see
“Viewing package
contents (Macintosh only)” on page 453
.
What’s new in Fireworks 8
Create and optimize images for the web with precise control in an intuitive, customizable
environment. New support for ActionScript and CSS (Cascading Style Sheet) formats allow
Fireworks to work even more efficiently with Dreamweaver and Flash. New file formats
supported, new panels and dramatically streamlined workflow optimize both your time and
your images.
Take advantage of the integrated workflow in Fireworks to create and optimize images for
Dreamweaver 8 and Flash Professional 8 without losing information or time with roundtrip
editing. Use improved support for CSS and ActionScript, as well as feature alignment with the
other Studio products.
Optimization
Image Editing panel
This new panel is a central location where you can access
commonly used image editing tools, filters, and menu
commands.
More import file formats
Fireworks 8 now supports import of QuickTime Image,
MacPaint, SGI & JPEG 2000 file formats (QuickTime plug-in
required for QuickTime support).
Batch processing workflow
optimized
Streamlined file renaming, the ability to check file dimensions
when scaling during a batch process and the addition of a
status bar and log file are just a few of the optimizations to this
workflow. For more information on batch processing, see
“Batch processing” on page 426
.
Integrated workflow
CSS (Cascading Style
Sheet) pop-up menus
Fireworks 8 uses CSS (Cascading Style Sheet) format to
create interactive Pop-up Menus. The result is clean and easy
to customize code that integrates well with sites built in
Dreamweaver. For more information, see
“About exporting
pop-up menus” on page 305
.
Vector compatibility
Vector attributes (fills, strokes, filters and blend modes) are
preserved when moving objects between Flash and Fireworks.
Summary of Contents for FIREWORKS 8
Page 1: ...Using Fireworks...
Page 78: ...78 Chapter 3 Selecting and Transforming Objects...
Page 142: ...142 Chapter 5 Working with Vector Objects...
Page 166: ...166 Chapter 6 Using Text...
Page 192: ...192 Chapter 7 Applying Color Strokes and Fills...
Page 234: ...234 Chapter 9 Layers Masking and Blending...
Page 250: ...250 Chapter 10 Using Styles Symbols and URLs...
Page 324: ...324 Chapter 13 Creating Animation...
Page 372: ...372 Chapter 14 Optimizing and Exporting...
Page 444: ...444 Chapter 16 Automating Repetitive Tasks...
Page 454: ...454 Chapter 17 Preferences and Keyboard Shortcuts...
Page 472: ...472 Index...