MIOConsole3d Ontology
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Track Lane
• AKA:
•
Short definition:
A visual aid to reveal and allow selection and editing of overlapping Segments within
a Track.
•
Details:
Session Track Lanes support unlimited segment overlaps, unlimited fade overlaps, and in-
dependent segment gain for all segments. All Track Lane summing, gain and fade operations occur
within the playback engine prior to being sent to the 3d Mixer, and are completely independent of
Mixer Strip processing and gain.
Transport
• AKA: play engine, record engine
•
Short definition:
The “engine” of Session which actively plays and/or records audio files in real time,
and continuously positions the playhead and recordhead on the timeline with respect to the audio
files represented in the Tracks Overview.
•
Details:
On a hardware reel-to-reel recorder, the “Transport” consists of the reel and capstan motors,
the record and play heads, and the user controls [Stop, Play, Record, Fast-Forward, Rewind, Pause
and auto-locate] which command the motion and re-location of the tape, and the record/play modes
of the head stacks and audio circuits.
�In Session, the Transport has no Fast Forward or Rewind, and the Playhead and Recordhead can
be operating independently at different places on the timeline.
Playhead
• AKA: DP: “Wiper”
•
Short definition:
A white vertical line which spans all Session Timelines and Tracks. In Play “Continu-
ous” and “Paged” Scroll Modes, the Playhead indicates the current Timeline position of the audio
being played.
•
Details:
The Playhead line also serves as a cursor for placing edit split/trim points, Markers, Autop-
unch In/Out points, Loop Start and End, and for playback start/resume/relocate.
Recordhead
• AKA:
•
Short definition:
The point in the timeline at which the record engine is currently capturing audio
to the Session track. Graphically, the Recordhead is the rightmost edge of the white-on-red audio
waveforms being recorded.
•
Details:
Similar in nature to the Playhead (which marks the point in the Session timeline currently
playing back), the Recordhead marks the point in the timeline currently being
recorded
. Usually the
Play and Recordheads will be coincident, but Session “Take” and “Loop-to-Linear” modes especially
allow for playing and recording to operate independently.
“Take”
• AKA: capture (as a noun)
•
Short definition:
A Session ‘Take’ can be defined as any set of audio files recorded simultaneously to
the same location(s) with a common naming convention and identical start and end file timestamps.
•
Details:
See the MIOConsole3d Session: “Transport Bar”
tifying Takes: Take Folder and Audio File naming tools
and
Recording “Takes”: Manual and Auto-
for further information
Transport Full Stop
• AKA: “Stop” mode
•
Short definition:
The state in which both the playhead and recordhead are stationary (not moving)
and “Record Pause” is not engaged. and the current “Take” is ended. Transport Stop button shows
“yellow”.
•
Details: