MIOConsole3d Session
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ring buffer continues to operate and the display will continue to rotate, as the ring buffer also acts
as a safety measure against dropped samples when recording to slower storage media.
When no tracks are record-enabled, “memory status” bar dims, the display stops rotating and the
ring buffer memory is cleared.
• The actual
Transport Controls
in general terms function as one would expect.
•
Stop
is a full transport stop, regardless of Play or Record mode, and regardless of Trigger Mode.
When either the Playhead or Recordhead (or both) are moving or the Record button is flashing red
(indicating “Record Standby”), hitting “Stop” will stop play and record transport and disengage
recordings-in-progress or Record Standby states.
The Stop button will be colored yellow at all times the Transport is fully stopped (both the Playhead
and Recordhead are idle).
Figure 12.26: Transport Full Stop
When Transport is running, the “Stop” button will be colored gray.
can be set to automatically return the playhead to its prior ‘play start’
position, or leave the playhead where it was stopped, to continue play from there.
•
Return To Zero
: From Transport Stop, relocates the Playhead to the Session Start location on the
timeline (currently 00:00:00.00).
Figure 12.27: Transport “Return To Zero” (RTZ) button
Hitting RTZ once will return the playhead to the point on the timeline at which you last engaged
“Play”.
Hitting RTZ a second time will relocate the Playhead to 00:00:00.00 on the timeline.
RTZ will continue to toggle the Playhead between the last “Play start” location and 00:00:00.00
on the timeline.
• The
Play
button engages “Play mode”, in which the Play button turns green, the Stop button turns
gray, the Playhead starts moving to the right and audio plays back.
Figure 12.28: Transport “Play” mode
Note that in Count-In: “Take” mode, the ‘Play’ button will start the Playhead moving indepen-
dently of the Recordhead.