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MIOConsole3d Ontology
494
Cue (Session)
• AKA: Cue Point, Return Point, Autolocate point
•
Short definition:
In the Session context, a “Cue Point” is any location in the timeline from which to
start playback… usually a significant musical event which you will revisit often during recording or
mixing.
•
Details:
All Marker start points can be used as Session Cue points. Cue to a Marker start by selecting
the Marker number in the Marker List.�
‘Return Points’ (as in “a place the Playhead can ‘return’ to”) are more flexible Cue points within
Session which move with you as you work through a recording or mix. Eligible events for Cue ‘Re-
turn Points’ include: the Session ‘start’ (timeline 00:00:00.00), the current Selection start point, the
current Loop Start point and the current Autopunch In Point. These ‘Return Points’ may be enabled
individually in the “
: Enabled Return Points…” menu, and ‘returned to’ by hitting
the “Return” key.
Mute (Mixer Strip)
• AKA:
•
Short definition:
The “M” button on any strip or track silences audio streams controlled by that strip
or track (including strips controlled by Link Groups, Mute Groups, or DCAs)
•
Details:
Segment Mute (Session contextual menu)
• AKA:
•
Short definition:
The Segment Mute command silences the selected segment.
•
Details:
When muted, the segment waveforms show dimmed, and the “Segment Mute” command
becomes “Unmute Segment” in the contextual menu.
“Hard Mute” (Mixer Strip)
• AKA:
•
Short definition:
“Hard Mute” kills all input to the mixer strip, just like pulling out the source input
cable. When enabled, “Hard Mute” is shown as a large square button at the top of each mixer strip.
The “Hard Mute” button turns blue when engaged.
•
Details:
“Hard Mute” is disabled by default: this feature must be enabled in “
” before
becoming available in “
Configure Mixer Strips Controls
”.