Level 2: For Fast Draft previews, Hardware BlitPipe, Cartoon effect GPU enhancements, and Level 1 features: Requires a GPU with OpenGL
2.0 (or greater) with Shader Model 4.0, (or greater on Windows. 256 (or more) MB of texture memory is required. If your GPU does not
support these requirements, these features will be disabled. Most cards in systems currently in use will support Level 2 feature support.
Level 3: For Ray-traced 3D rendering on GPU, with Level 1 and 2 features: Requires a supported NVIDIA GPU and 512 (or greater) MB of
texture memory.
Note: Ray-traced 3D rendering will take place on the CPU using all physical cores will take place if your GPU is not supported or the video driver
is not updated.
For Quadro 4000 drivers and CUDA drivers for MacOS, see this
blog post
.
For a full list of supported display cards for After Effects CS6, and their feature support levels, see the
Adobe website
.
For information regarding specific OpenGL hardware, go to the After Effects section of the
Adobe website
.
On Windows, disable the Aero compositing mode. Hardware acceleration of panels and OpenGL features perform better in After Effects when
Windows is operating in Basic mode. For information, see the
Microsoft website
.
Important: (After Effects CS5.5, and earlier) Because not all features of a composition can be rendered with OpenGL—and because some
features that can be rendered with OpenGL are rendered with different results—you may only want to use OpenGL rendering to accelerate
previews and to provide faster rendering for non-final results.
For information about rendering for previews with OpenGL in After Effects CS5.5, and earlier, see Preview modes and Viewer Quality preferences.
Note: In After Effects CS5.5, and earlier, you cannot use the Render Multiple Frames Simultaneously multiprocessing feature while also using
OpenGL to render RAM previews or render for final output. The Render Multiple Frames Simultaneously feature works by using background
processes on multiple CPU processor cores to render frames. (See Memory & Multiprocessing preferences.)
OpenGL in After Effects CS5.5, and earlier, can render the following features:
Shadows, except point light shadows (Colored shadows appear gray.)
Lights (eight maximum)
Masks
Alpha channels
Track mattes
Intersecting layers
Transformations for 2D and 3D layers
GPU-accelerated effects, including Bevel Alpha, Bilateral Blur, Box Blur, Brightness & Contrast, Channel Blur, Color Balance, Color Balance
(HLS), Curves, Directional Blur, Drop Shadow, Fast Blur, Find Edges, Fractal Noise, Gaussian Blur, Hue/Saturation, Invert, Noise, Radial
Blur, Ramp, Sharpen, Tint, and Turbulent Noise
All blending modes except Dissolve and Dancing Dissolve
Layer styles
Metal property settings for 3D layers
Cone feather settings for light layers
2D motion blur
Adjustment layers
Anti-aliasing
Depth-of-field blur
Nested compositions
Note: In After Effects CS5.5, and earlier, OpenGL is not used to render a nested composition if the precomposition layer has a mask or a
non-GPU-accelerated effect applied to it.
Important: In After Effects CS5.5, and earlier, use caution when enabling the OpenGL renderer in a network rendering environment.
Inconsistencies may arise if differences exist in the sets of features that the OpenGL cards in the network support.
When OpenGL in After Effects CS5.5, and earlier, does not support a feature, it simply renders without using that feature. For example, if your
layers contain shadows and your OpenGL hardware does not support shadows, the output will not contain shadows.
To enable OpenGL for rendering final output in After Effects CS5.5, and earlier, click the underlined text next to Render Settings in the
Render Queue panel, and select Use OpenGL Renderer.
Note: In After Effects CS6, the Use OpenGL Renderer function has been removed.
In After Effects CS5.5, and earlier, to enable OpenGL for rendering previews, choose Edit > Preferences > Previews (Windows) or After
Effects > Preferences > Previews (Mac OS), and select Enable OpenGL. To also allow OpenGL to render at a lower resolution to maintain
rendering speed while rendering complex compositions for previews, select Enable Adaptive Resolution With OpenGL.
In After Effects CS5.5, and earlier, to see what features your OpenGL card supports, choose Edit > Preferences > Previews (Windows) or
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