Bezier
Shapes text along a Bezier curve, defined by four control points (Vertex 1/Circle Center, Tangent 1/Circle Point, Tangent 2, and
Vertex 2). Characters that don’t fit on the path are placed off the end in a straight line.
Circle
Shapes text around the circumference of a circle, defined by two control points (Tangent 1/Circle Point, and Vertex 1/Circle
Center). If the text is longer than the circumference of the circle, the text overlaps itself. If an arbitrary path is chosen and if the path is
closed, this property forms the text around the path, as opposed to looping it.
Loop
Shapes text around the circumference of the circle, defined by two control points (Vertex 1/Circle Center, and Tangent 1/Circle
Point). If text is longer than the circumference of the circle, it flows off the Tangent 1 point in a straight line. You can also use margin
controls to make text enter or exit a circle in a straight line.
Line
Shapes text in a straight line, defined by two control points (Vertex 1/Circle Center, and Vertex 2). As with the Bezier path, the
distance between the two control points doesn’t affect the spacing of the text, unless alignment is set to Force.
Control Points
Specify the points on the path.
Tangent 1/Circle Point
Specifies the following points: starting tangent for a Bezier curve, diameter of a circle and starting or ending point
of text (depending on the specified alignment), and diameter of a loop and the point where text enters.
Vertex 1/Circle Center
Specifies the starting vertex for a Bezier curve, center of a circle or loop, and starting or ending point for text on a
line (depending on the specified alignment).
Tangent 2
Specifies the ending tangent of the Bezier curve. The line between Tangent 2 and Vertex 2 specifies the slope of the curve at
its ending point. For circles or loops, Tangent 2 is ignored.
Vertex 2
Specifies the ending vertex of a Bezier curve and the angle of a line. For circles or loops, Vertex 2 is ignored.
Custom Path
Specifies an arbitrary path. You can use a mask created in the Layer panel or in Adobe Illustrator.
Reverse Path
Reverses the path.
Character controls
Size
Size of the characters.
Tracking
Average distance between characters.
Kerning
Controls the horizontal distance between two characters. If you change the text, specified kerning is preserved for all unchanged
character pairs. You cannot use the Undo command to undo kerning changes. To change horizontal spacing between characters over time, use
Kerning Jitter Max or create keyframes for Tracking.
Kerning Pair
Specifies the pair of characters to kern. Click the arrow to move among the pairs.
Kerning Value
The amount of kerning to apply.
Orientation
Specifies the orientation or rotation values of each character.
Character Rotation
Each character is rotated by the specified number of degrees from its current angle. The center of rotation is on the
point where the character intersects the path. Perpendicular To Path changes the initial angle of the characters.
Perpendicular To Path
Rotates each character so that it’s perpendicular to the path. If Perpendicular To Path is deselected, characters
always remain upright (unless rotated by Character Rotation).
Vertical Writing
Rotates each character so it’s vertical along the path.
Rotate Roman Characters
Rotates Roman characters vertically along the path; if Rotate Roman Characters isn’t selected, only non-
Roman characters are rotated.
Horizontal Shear
Slants characters left or right, similar to italics. The slant is based on the point where the character intersects the path. To slant
characters from their centers, set Baseline Shift to make the path go through the centers of the characters.
Horizontal Scale, Vertical Scale
Resize the characters by the specified percentage in the horizontal and vertical directions. Text is scaled from
the initial rasterization size, specified for Size. Setting the scaling percentage greater than 100 may result in blurred edges. For best results, set
Size to a point size that doesn’t require scaling beyond 100% to achieve the largest desired text size. For example, to increase the text size from
44 to 88 points, set Size to 88 and specify a starting value for both Vertical and Horizontal Scale at 50%; then increase both scale values to 100%
if you want the text displayed at 88 points.
Paragraph controls
Alignment
Specifies the horizontal alignment of the text on the specified path.
Left
Places the first character at the position specified by Left Margin; all other characters are drawn relative to it. Right Margin is ignored.
Right
Places the last character at the position specified by Right Margin; all other characters are drawn relative to it. Left Margin is
ignored.
Center
Centers the text between Left Margin and Right Margin.
Force
Places the first character at the position specified by Left Margin and the last character at the position specified by Right Margin,
spacing all other characters evenly between. Tracking is ignored.
Left Margin, Right Margin
Specify the margins. Left Margin specifies the position of the first character in pixels, relative to the starting point; Right
Margin specifies the position of the last character, relative to the ending point. In path shapes, the starting point for Bezier curves and lines is
Vertex 1, and the starting point for circles and loops is Tangent 1. The ending point for Bezier curves and lines is Vertex 2, and the ending point
for circles and loops is Tangent 1. To move text across the path shape that you’ve defined, create keyframes or expressions for the Left or Right
margins (depending on the specified alignment). Positive values move the text to the right; negative values move it to the left.
Line Spacing
Specifies the space between lines of characters.
Baseline Shift
Specifies the distance in pixels between the path and the bottom of the characters. Depending on the path shape, text may appear
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