Introduction
9
This rule is not followed when executing an out-of-sequence cue. An out-of-sequence cue is
any cue that is recalled via [Go To Cue], a Link instruction, or manually changing the pending
cue. In general applications, the entire contents of the cue (both moves and tracks) will be
asserted on an out-of-sequence cue.
Block vs. Assert
Note:
Assert is not available on Element 2 and Element Classic.
Blocked channel data is an editing convention only, and it prohibits tracked instructions from
modifying the associated data. Blocked data has no impact on playback; the channels will
continue to play back as though they were tracks. Assert is used to force playback of a
tracked/ blocked value.
Live and Blind
Live and Blind are methods to view and edit data in your show files. When you press the [Live]
key, the screen will show you the live display. When you press [Blind], you will see the blind
display. In either case, you may use the [Format] key to alter how the data is displayed (see
).
When in Live, the data displayed represeabout-snts the data being sent from the console at
that moment. In other words, the parameter data that is “live” on stage. When you edit data
in live, those changes will become active and visible on stage as soon as the command line is
terminated.
When in Blind, the data displayed represents data from the record target you choose to view
(cues, presets, palettes, and so on). When you edit data in Blind, changes will not
automatically appear on stage, since the data you are modifying is not live. This is true even if
the record target you are modifying is active on stage. It is possible to play a cue in Live, then
switch to Blind and edit that cue in blind without affecting levels on stage. Edits in Blind do
not require a [Record] command to be stored. They are considered stored when the command
line is terminated. Any display that is not the Live display is considered Blind, and the Blind LED
will be illuminated. For example, if you open patch, the blue LED on [Blind] will be lit to show
that you are in a Blind display.
HTP vs. LTP
HTP (Highest-Takes-Precedence) and LTP (Latest-Takes-Precedence) are terms used to define
the output of a channel parameter that is receiving data from multiple sources. Cue lists can
operate as HTP or LTP for intensity parameters only. Non-intensity parameters (NPs) are always
LTP. Submasters can operate as HTP or LTP for intensity. The default is HTP. The default cue list
setting for intensity is LTP.
HTP
HTP is only applicable to the intensity of a channel. HTP channels will output the level that is
the highest of all inputs. HTP channels are also referred to as “pile-on”, because as control
inputs are added (for example - you may bring up cues and multiple submasters that all have
the same channel recorded at various levels), the system calculates which input has the highest
level for that channel and outputs that level for the channel. As control inputs are removed
(you pull some of the submasters down to zero), the console will adjust the channel level, if
required, to the highest remaining level.
Summary of Contents for Element Classic
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