102
Ion Classic User Manual
Channel/ Parameter Levels
•
Bright Red Manual Data (any data that has been set but not yet stored to an active cue
or submaster) on all consoles using the same user ID. When manual channels are used,
there will be an advisory that says "Manual Channels" in red in the upper left hand
corner of any Live display.
•
Dark Red Manual Data (any data that has been set but not yet stored to an active cue or
submaster) from other consoles that are using different user IDs.
•
Blue The intensity value is higher than in the previous cue.Non-intensity parameters
(NPs) are in blue when any move instruction has occurred. Unmarked.
•
Green The intensity value is lower than in the previous cue.Also used in reference
marking to indicate a channel is marked.
•
Magenta Value is unchanged from the previous cue (tracked).
•
White The value is blocked.
•
White with an underscore Value is auto-blocked.
•
Gray Default or the value is a null value (from either {Make Null} or a filter). When
nulled, a gray “n” appears next to the value.
•
Yellow Data set from a submaster.
•
Orange Data set from Staging Mode.
Note:
When data is in transition (moving), it will appear in a lighter version of its
color. This includes up/down fades for intensity, non-intensity moves from cues,
submaster, and timed manual changes.
Text Indicators in Live/Blind
Text indicators are used to show additional channel data.
Note:
Color indicators also apply to text indicators. For example, red indicates a
manual value that must be stored. See
Color Indicators (on the previous page)
•
_ Underlined value (white) indicates a system-applied block (also called an auto-block).
•
+ Found in place of parameter data in summary view. Indicates that not all parameters in
that category are at the same value. This indicator is found only in the summary view or
in table views when the parameters are collapsed into a category view. If a majority of
the values are the same, that value will be displayed along with the indicator. If there is
no majority, just the indicator will be displayed.
•
! Indicates an ACN, RDM, or dimmer warning.
•
? Indicates an ACN, RDM, or dimmer error.
•
A Indicates the channel or parameter is asserted.
•
B Indicates the channel or parameter is manually blocked. This block must be stored.
•
C Captured channel if in yellow. Color Path if in any other color.
•
I Channel is controlled by an inhibitive submaster. When displayed in the Block flag, “I”
indicates a cue level intensity block.
•
IP, CP, FP, BP Indicates that the value is referenced to a palette (Intensity, Color, Focus,
or Beam). This text is followed by a number, indicating which palette is being
referenced. This can be substituted with the palette label if the “Show Reference Label”
setting is activated (see
). Holding down [About] & [Label]
will toggle between the palette label and palette number.
•
M Indicates a mark is placed, but manual, and must be stored. Is blue when stored.”m”
indicates cue is not marking.
•
MK Indicates the channel is marked for a later cue. The cue number is indicated in the
other categories (see “Q” below).
•
ND Indicates that a channel has been patched as a non-dim fixture type.
Summary of Contents for Element Classic
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