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Ion Classic User Manual
To force that channel’s new value to go backward in the cue list, {Trace} {Trace} can be used.
For information on using [Update] and {Trace}, See
.
Move Instruction
A move instruction is any change to a parameter from its previous stored value, such as
changes to a channel’s intensity, pan or tilt, color mixing, etc.
Manual Data
Manual data is any value set for a channel via the command line. Manual data will remain at its
value until a move instruction is provided for it.
Move Fade
Move fade is a lighting control philosophy which determines how cues are played back on Eos
family consoles.
In a move fade system, parameters do not change from their current setting until they are
provided a move instruction in a cue or are given a new instruction manually.
Move fade systems allow for fade-within-fade behavior. Fade-within-fade means that you can
start a long fade in one cue, and the following cues will not affect the long fade as long as
none of the following cues contain move instructions for the channels in the long fade cue. A
blocked value is considered a move instruction. Additionally, manual changes to channels will
not be removed by pressing [Go] unless the incoming cue contains a move instruction for
those channels.
Example:
In cue 1, channel 1 has been given an intensity value of 50%. This value does
not change until cue 20, where channel 1 is moved to 100%. Therefore,
channel 1 has a tracked intensity value of 50% in cues 2-19. If the user applies
a manual intensity value of 25% while sitting in cue 5 (for example), that
channel will stay at 25% until Cue 20 is recalled - because 20 is the next cue
in which channel 1 has a move instruction.
Cue List Ownership
Note:
Multiple cue lists are not available on Element 2 and Element Classic.
Most Eos family consoles are capable of running multiple cue lists. Cue list ownership is
determined by the cue from which a channel is currently receiving its value. In Live, a
parameter is considered to be “owned” by a cue list when it is receiving its current value from
that cue list.
When alternating between cue lists in sequential playback, an active cue list does not
necessarily own a channel unless that list has provided the last move instruction for that
channel. For example, assume a channel is owned by cue list 1 and is at a tracked value. If a
cue from another cue list is executed and provides a move instruction for the channel in the
new cue, the channel is now owned by the second cue list. It will not return to cue list 1 until
that cue list provides a move instruction for the channel.
Assert may be used to override this default behavior, allowing a cue list’s control over a
channel to resume, even when the channel’s data is tracked.
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