Animation
193
Frame-by-frame animation
To create animation that is more complex than is possible with simple tweening, you can use
a series of cast members in frame-by-frame animation. Sprites usually refer to only one cast
member, but they can refer to different cast members at different times during the life of
the sprite.
For example, an animation of a man walking may display several cast members showing the man
in different positions. By placing all the images in a sequence within a single sprite, you can work
with the animation as if it were a single object.
A single sprite can display several cast members.
Sprite animating
Use this approach sparingly for movies that will be downloaded from the Internet, because all cast
members must be downloaded before the animation can run. As an alternative to this type of
animation, consider using vector shapes, rotation and skewing on bitmap cast members, or a
Flash movie (see Chapter 11, “Using Flash and Other Interactive Media Types,” on page 293).
You can create multiple-cast-member animations in a variety of ways in Director. The following
procedure explains a basic approach. The Cast to Time command provides an effective shortcut;
see “Shortcuts for animating with multiple cast members” on page 195.
Note:
The best way to prepare cast members for use in multiple-cast-member animation is with onion skinning in
the Paint window. For more information, see “Using onion skinning” on page 234.
Single sprite in the Score
Cast members in the sprite
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...