Chapter 17
444
From 2D to 3D
Because Director MX is an evolutionary development, most of what you know about
Director still holds true. The following are the main components common to Director MX and
earlier versions:
•
The Stage is the authoring area in which the Director movie is assembled.
•
The Score displays the arrangement of channels that organize, display, and control the movie
over time.
Because 3D is primarily Lingo-controlled, it involves much less direct manipulation of the
Score than other Director features.
•
The Cast window is where all cast members, including the 3D cast members, are stored.
Cast members are the media in your movies, such as sounds, text, graphics, and 3D scenes.
•
Sprites are instances of cast members that appear on the Stage with individual properties and
attributes.
A sprite of a 3D cast member displays a particular camera’s view into the 3D world. The 3D
cast member contains models, which are individual objects inside the 3D cast member. For
more information about models, see “The 3D world” on page 452. Also see “About the 3D
cast member” on page 455 and Chapter 19, “Working with Models and Model Resources,”
on page 473.
•
The Property inspector is a tabbed panel that lets you view and control properties of multiple
objects in your movie.
The Property inspector has been modified to include a 3D Model tab. See “Using the Property
inspector for 3D” on page 448.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...