The 3D Cast Member, 3D Text, and 3D Behaviors
471
6
For local behaviors, attach a trigger behavior to the same sprite. For public behaviors, attach a
trigger behavior to a specific sprite.
The Parameters dialog box appears. You can use this dialog box to control when the trigger
should work; what modifier keys, if any, are associated with the trigger; and to which sprite
group the trigger is assigned. (For more information about groups, see “About groups”
on page 471.)
7
Specify options in the Parameters dialog box.
8
Click OK.
About groups
The Parameters dialog boxes of the local and public action behaviors give you the option to assign
the behavior to a group. Groups let a single trigger initiate actions across multiple sprites. To
establish a group, select a name for the group and enter that name in the Parameters dialog box of
each behavior that you attach to the sprites in the group.
Because the triggers are sent to the group name rather than to a specific sprite number, there are
no reference changes to update when a sprite moves from one Score channel to another.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...