Animation
197
Using film loops
A film loop is an animated sequence that you can use like a single cast member. For example, to
create an animation of a bird flying across the Stage, you can create a film loop of the sequence of
cast members that shows the bird flapping its wings. Instead of using the frame-by-frame
technique, you create a sprite containing only the film loop and then animate it across as many
frames as you need. When you run the animation, the bird flaps its wings and at the same time
moves across the Stage.
You can also use film loops to consolidate Score data. Film loops are especially helpful when you
want to reduce the number of sprite channels you’re using. You can combine several Score
channels into a film loop in a single channel.
To determine if a film loop is cropped or scaled within a sprite’s bounding rectangle and to make
the film loop repeat or mute its sounds, you use the Film Loop Cast Member properties. See
“Setting film loop properties” on page 198.
Film loops are useful for animating repetitive motions and combining sprites to use fewer channels.
To create a film loop:
1
In the Score, select the sprites you want to turn into a film loop.
Use sprites in as many channels as you need in film loops—even in the sound channel. Select
sequences in all the channels you want to be part of the film loop. You can select sprite
fragments if you first select a sprite and select Edit > Edit Sprite Frames. Control-click
(Windows) or Command-click (Macintosh) to select sequences that aren’t in adjacent
channels.
2
Select Insert > Film Loop.
A dialog box appears asking you to name the film loop.
3
Enter a name for the film loop.
Director stores all the Score data and cast member references as a new film loop cast member.
Note:
You can drag a selection from the Score to the Cast window to quickly create a film loop cast member in
that position.
A film loop behaves just like any other cast member, with a few exceptions:
•
When you step through an animation that contains a film loop (either by using Step Forward
or Step Backward or by dragging the playhead in the Score), the film loop doesn’t animate.
Animation occurs only when the movie is running.
•
You can’t apply ink effects to a film loop. If you want to use ink effects with a film loop, you
need to apply them to the sprites that make up the animation before you turn the animation
into a film loop.
•
Lengthening or shortening a sprite that contains a film loop doesn’t affect how fast the film
loop plays. It changes the number of times the film loop cycles.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...