Chapter 3
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When you finish viewing this behavior, stop and rewind the movie.
Use 3D behaviors for navigation
When a pointer changes to a pointing finger, users know that they can click and expect some sort
of result. In your movie, a click of the pointing finger displays information about the merchandise
on the tables.
If you look in your Score, you see that the text associated with the merchandise first appears in
frame 10 of channel 1. A marker, named Cards, marks where the card text begins, just as markers
indicate where the hat and rings text begin. You’ll use a behavior to add navigation to your movie
so that when the user sees the pointing finger and clicks, the playhead moves to the specified
marker in the Score, and the associated text appears.
The cursor changes to a pointing finger
Score markers
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...