Chapter 2
82
Create a QuickTime sprite
You are now ready to place the QuickTime sprite on the Stage. The sound and video scene should
start in frame 55.
1
Click frame 55 in the frame number bar in the Score. The playhead moves to frame 55.
2
Drag the Ouch! QuickTime cast member to the upper left corner of the Stage. The new sprite
appears on the Stage and in the Score in channel 1, frames 55 through 64.
Specify direct-to-Stage playback
Director can play QuickTime video using the Direct to Stage option, which lets the video play at
the fastest possible speed. However, when Direct to Stage is selected for digital video, the video
appears in front of all other sprites, regardless of the channel that contains the sprite. To verify
that Direct to Stage is selected for the Ouch! sprite, complete the following steps:
1
Select the Ouch! cast member in the Cast window (not on the Stage).
2
In the Property inspector, select the QuickTime tab, and verify that DTS (Direct to Stage)
is selected.
Video, Audio, and Streaming should also be selected, by default.
Note:
For additional information about QuickTime settings in the Property inspector, see “Playing digital video
direct-to-Stage” on page 334.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...