Chapter 17
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4
Select a rendering method from the pop-up menu.
If you don’t select a rendering method, Director defaults to
#auto
.
Below the pop-up menu, the name of the active 3D renderer property appears. The value of this
property indicates which rendering method is currently being used. This is especially useful when
you want to know which renderer is active while you have
#auto
selected.
Using 3D Anti-aliasing
Director MX gives you the ability to use anti-aliasing with 3D cast members in your movies.
Anti-aliasing improves the appearance of graphics by smoothing the lines between shapes or areas
of different color so that the lines do not appear jagged. When you use anti-aliasing with a 3D
sprite, the edges of each model in the sprite appear smoother against each other and against the
background. Anti-aliasing of 3D sprites is particularly well-suited for merchandise demos and
other e-commerce applications because its image quality is high and it can be turned on and off,
as needed, in real time.
Effects of anti-aliasing
An anti-aliased 3D sprite uses more processor power and memory than one that is not
anti-aliased, resulting in lower frame rates. Because of this, it is recommended that you turn off
anti-aliasing for 3D sprites while any part of the sprite is being moved or animated and turn it
back on when the animation is complete. Movies that are designed to animate quickly, such as
games, might work better with anti-aliasing turned off. During authoring, movies that use anti-
aliasing continue to draw heavily on the processor, even after the movie is stopped. You might
want to turn off anti-aliasing each time you stop your movie to ensure that the performance of
Director is not affected.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...