Color, Tempo, and Transitions
271
Tips for using transitions
Here are some points to remember when working with transitions:
•
To play a sound while a transition occurs, place the sound in the frame immediately before
the transition.
•
The Dissolve Pixels, Dissolve Pixels Fast, or Dissolve Patterns transitions might look different
on Windows and Macintosh systems. Test to ensure satisfactory results.
•
If you export a movie that contains transitions as a digital video or PICS file, the transitions
might not be preserved.
•
A transition that occurs while a sound or digital video is decompressing might require more
system resources than are available on less powerful systems. This might cause the sound to
stop playing. If you notice this behavior while testing on low-end systems, try making the
transition shorter, and avoid complex transitions such as Dissolve.
•
Avoid looping on a frame that contains a transition. Playing a transition continuously might
cause performance issues.
•
Options will become available only when transition Xtra extensions are available.
Using transition Xtra extensions
You can add custom transitions that are available as transition Xtra extensions. Transition Xtra
extensions appear in the Frame Properties: Transitions dialog box. Transition Xtra extensions are
often more complex than the transitions that are provided with Director and might include an
additional dialog box for specialized settings.
To install a transition Xtra extension:
•
Place the transition Xtra extension in the Xtras folder in the Director application folder. The
transition Xtra extension must be present when the movie runs.
Controlling transitions with Lingo
To set a transition with Lingo, you use the
puppetTransition
command. This command gives
you the flexibility to select a transition that is appropriate for current movie conditions or to apply
a transition to sprites before the playhead exits the current frame.
For example, use the
puppetTransition
command to specify one of several transitions,
depending on which sprites are on the Stage when the playhead enters a new frame, or apply a
transition to a new sprite when it appears but the playhead doesn’t exit the frame.
The
puppetTransition
command applies only to the frame in which you issue the command.
You do not need to explicitly return control of the transition channel to the Score after the
transition occurs.
The
puppetTransition
command’s parameters perform the same functions as the options in the
Frame Properties: Transition dialog box.
See
puppetTransition
in the Lingo Dictionary.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...