Chapter 4
152
To launch an external editor:
1
Select a cast member of a media type for which you have defined an external editor, and do one
of the following:
•
If you specified Use External Editor when you defined the external editor for this media type,
double-click the cast member.
•
Select Edit > Launch External Editor.
•
While the cast member is selected and the Cast window is active, right-click (Windows) or
Control-click (Macintosh) and select Launch External Editor from the context menu.
Director launches or switches to the application that created the cast member, sending the
original data to the external editor.
Note:
If you’ve specified an external editor and you want to edit a cast member with the Director internal editors,
select the cast member and select Edit > Edit Cast Member.
2
Edit the cast member.
If you change an image in the Paint window and then edit the image with an external editor,
changes made in the Paint window, with the exception of registration points, are lost. Director
warns you of this possibility.
3
Save and close the file. Director re-imports the cast member.
Controlling cast member unloading
When Director runs low on memory, it removes cast members from memory. You use the
Property inspector to specify the priority with which a cast member is removed from memory.
When a cast member is available in memory, it appears almost instantly. When it needs to be
loaded from disk, the loading can cause a delay. Set your cast members so that frequently used cast
members remain in memory as long as possible.
These settings are the same for all types of cast members.
To specify the Unload setting:
1
Select the cast members in the Cast window.
2
On the Property inspector Member tab, display the Graphical view and then select an option
from the Unload pop-up menu:
3—Normal
sets the selected cast members to be removed from memory after any priority 2 cast
members are removed.
2—Next
sets the selected cast members to be among the first removed from memory.
1—Last
sets the selected cast members to be the last removed from memory.
0—Never
sets the selected cast members to be retained in memory; these cast members are
never unloaded.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...