Sprites
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3
Edit any of the following sprite settings in the Property inspector:
Lock
changes the sprite to a locked sprite so you or other users cannot change it. For additional
information on locked sprites, see “Locking and unlocking sprites” on page 167.
Editable
applies only to text sprites and lets you edit the selected text sprite on the Stage during
playback. See “Selecting and editing text on the Stage” on page 277.
Moveable
lets you position the selected sprite on the Stage during playback. See “Visually
positioning sprites on the Stage” on page 168.
Trails
makes the selected sprite remain on the Stage, leaving a trail of images along its path as
the movie plays. If Trails is not selected, the selected sprite is erased from previous frames as the
movie plays.
Flip Horizontal
and
Flip Vertical
reverse the sprite horizontally or vertically to form an inverted
image. See “Flipping sprites” on page 178.
Reg Point Horizontal (X)
and
Vertical (Y)
display the location of the registration point in pixels
from the upper left corner of the Stage. See “Editing sprite properties with Lingo” on page 166.
Left (L), Top (T), Right (R),
and
Bottom (B)
show the location of the edges of the sprite’s
bounding rectangle.
Width (W)
and
Height (H)
show the size of the sprite’s bounding rectangle in pixels.
The Ink pop-up menu
displays the ink of the current sprite and lets you select a new ink color.
See “Using sprite inks” on page 180.
Blend
determines the blend percentage of the selected sprites. See “Setting blends”
on page 180.
Start Frame
and
End Frame
display the start and end frame numbers of the sprite. Enter new
values to adjust how long the sprite plays. See “Changing the duration of a sprite on the Stage”
on page 173.
Rotation
rotates the sprite by the number of degrees you enter. See “Rotating and skewing
sprites” on page 176.
Skew
slants the sprite by the number of degrees you enter. See “Rotating and skewing sprites”
on page 176.
Forecolor
and
Backcolor
color boxes
determine the colors of the selected sprite. See “Changing
the color of a sprite” on page 179.
Restore All
reverts the height and width to that of the cast member.
Scale
opens the Scale Sprite dialog box, where you can resize the selected sprite. See “Resizing
and scaling sprites” on page 175.
Displaying sprite properties in the Sprite toolbar
The Sprite toolbar displays a subset of the same information and fields found on the Sprite tab in
the Property inspector. You can use either the Sprite toolbar or the Property inspector, depending
on your preference, to perform many of the same procedures.
To show or hide the Sprite toolbar in the Score:
•
While the Score is active, select View > Sprite Toolbar.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...