Controlling the 3D World
531
modifiers
Get
A list of modifiers available for 3D cast
members. Possible values are as follows:
#lod
#toon
#sds
#bonesPlayer
#keyframePlayer
#inker
#collision
#meshDeform
None
primitives
Get
A list of basic 3D shapes available for all 3D cast
members. Possible values are as follows:
#box
#sphere
#plane
#particle
#cylinder
None
texture Render
Format
Get and set
A four-digit integer identifying the pixel format
used for textures on the 3D hardware
accelerator card. Adjust this to improved color
fidelity or to fit more textures on the card. You
can fit twice as many 16-bit textures as 32-bit
textures in the same space. If a movie tries to
use more textures than will fit on a card at a
single time, Director switches to software
rendering.
Possible values are as follows:
#rgba8888
: one byte for red, green, blue, and
alpha
#rgba8880
: same as above, without alpha
opacity
#rgba5650
: 16-bit color with no alpha; 5 bits
for red, 6 for green, 5 for blue
#rgba5550
: 16-bit color with no alpha; 5 bits
each for red, green, and blue
#rgba5551
: 5 bits each for red, green, and
blue; 1 bit for alpha
#rgba4444
: 4 bits each for red, green, blue,
and alpha
#rgba5551
depthBuffer
Depth
Get and set
Either 16 or 24, depending on the hardware
card. Controls the precision of the hardware
depth buffer.
None
Property
Access
Description
Default
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...