Chapter 3
126
3
Use the left mouse button (Windows) to click on the Table 1 model. (Macintosh users with a
single-button mouse can simply click.) Notice the following:
•
The movie plays from frame 10, the frame labeled with the Cards marker, to frame 20.
By clicking Table 1 during playback mode, you cause the action to jump to another marker
on the Score.
•
The merchandise and pricing information that appears above the 3D world comes from the
text sprite in frames 10 to 20.
4
Click the other tables to see where, in the Score, the playhead jumps.
5
Use the arrow, F, and B keys to move the camera around the world. Use the Spacebar to reset
the camera.
6
When you finish viewing your movie, stop and rewind it.
To learn more
Congratulations! You’ve learned how to maneuver in a 3D world, including creating and rotating
3D text, using action and trigger behaviors to change the camera perspective, and adding
navigation to your 3D world. As you completed the tutorial, you also learned about 3D objects
such as lights, models, and cameras, and you learned how actions and triggers rely on groups. To
learn more about working within a 3D world, see Chapter 17, “3D Basics,” on page 443.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...