Chapter 19
516
colorBuffer.
clearAtRender
Get and set
TRUE (1)
or
FALSE (0)
value indicating whether color buffer is or
isn’t cleared out after each frame.
If value is set to
TRUE (1)
, the effect is
similar to the trails ink effect, although it’s
limited to the redrawing of models within
the sprite itself.
TRUE (1)
colorBuffer.
clearValue
Get and set
Lingo color object defining color used to
clear out buffer if
colorBuffer.clearAtRender
is
TRUE (1)
.
rgb(0,0,0)
fog.enabled
Get and set
TRUE (1)
or
FALSE (0)
value
indicating whether camera adds fog to the
scene.
FALSE (0)
fog.near
Get and set
Distance to start of fog.
0.0
fog.far
Get and set
Distance to maximum fog intensity.
1000.0
fog.color
Get and set
Lingo color object describing fog color.
rgb(0,0,0)
fog.decayMode
Get and set
How fog varies between near and far, with
the following possible values:
#linear
: density is linearly interpolated
between
fog.near
and
fog.far
.
#exponential
:
fog.far
is saturation
point; fog.near is ignored.
#exponential2
:
fog.near
is
saturation point;
fog.far
is ignored.
#exponential
projection
Get and set
Method of determining the vertical field of
view, which must be of type
#perspective
or
#orthographic
.
#perspective
fieldOfView
Get and set
A floating-point value specifying the
vertical projection angle in degrees.
30.0
orthoheight
Get and set
The number of perpendicular world units
that fit vertically into the sprite.
200.0
rootNode
Get and set
Property controlling which objects are
visible in a particular camera’s view. Its
default value is the world, so all cameras
you create show all nodes within the world.
If, however, you change
rootNode
to be a
particular node within the world, a sprite of
the cast member will show only the root
node and its children.
group
("world")
overlay[
index
].
loc
Get and set
Location, in pixels, of the overlay, as
measured from the upper left corner of the
sprite’s
rect
to the
overlay[
index
].source’s
regPoint
.
point(0,0)
overlay[
index
].
source
Get and set
Lingo texture object used as the source for
this overlay.
None
overlay[
index
].
scale
Get and set
Scale value used by a specific overlay in
the camera’s list of overlays.
1.0
overlay[
index
].
regPoint
Get and set
Texture-relative rotation point, similar to a
sprite’s
regPoint
.
point(0.0)
Property Name
Access
Description
Default
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...