Chapter 13
338
Responding to user interaction
Lingo lets you control how QuickTime VR responds when the user clicks a QuickTime VR
sprite. Use Lingo to specify how Director handles image quality, clicks and rollovers on a
QuickTime VR sprite, clicks on hotspots, and interactions with QuickTime VR nodes. For
more information, see the Lingo Dictionary.
•
To set the codec quality to use when the user drags on a QuickTime VR sprite, set the
motionQuality
sprite property.
•
To specify the codec quality to use when a QuickTime VR panorama image is static, set the
staticQuality
sprite property.
•
To enable or disable a specific hotspot for a QuickTime VR sprite, use the
enableHotSpot
command.
•
To control how Director passes mouse clicks on a QuickTime sprite, set the
mouseLevel
sprite property.
•
To find the approximate bounding rectangle for a specific hotspot in a QuickTime VR sprite,
use the
getHotSpotRect()
function.
•
To specify the name of the handler that runs when the pointer enters a QuickTime VR hotspot
that is visible on the Stage, set the
hotSpotEnterCallback
QuickTime VR sprite property.
•
To find the ID of the hotspot, if any, at a specific point on the Stage, use the
ptToHotSpotID()
function. .
•
To specify the name of the handler that runs when the user clicks a hotspot in a QuickTime
VR sprite, set the
triggerCallback
sprite property.
•
To determine the name of the handler that runs when the pointer leaves a QuickTime VR
hotspot that is visible on the Stage, set the
hotSpotExitCallback
property.
•
To specify the ID of the current node that a QuickTime VR sprite displays, set the
node
QuickTime VR sprite property.
•
To specify the name of the handler that runs after the QuickTime VR sprite switches to a new
active node on the Stage, set the
nodeEnterCallback
QuickTime VR sprite property.
•
To specify the name of the handler that runs when a QuickTime VR sprite is about to switch
to a new active node on the Stage, set the
nodeExitCallback
QuickTime VR sprite property.
•
To determine the type of node that is currently on the Stage, test the
nodeType
QuickTime
VR sprite property.
Rotating and scaling QuickTime video
Lingo can rotate and scale QuickTime videos, as described in the following list. For
more information, see the Lingo Dictionary.
•
To control the rotation of a QuickTime sprite, set the
rotation
QuickTime sprite property.
•
To control the scaling of a QuickTime sprite, set the
scale
QuickTime sprite property.
Summary of Contents for DIRECTOR MX-USING DIRECTOR MX
Page 1: ...Using Director MX Macromedia Director MX...
Page 12: ...Contents 12...
Page 156: ...Chapter 4 156...
Page 202: ...Chapter 6 202...
Page 244: ...Chapter 7 244...
Page 292: ...Chapter 10 292...
Page 330: ...Chapter 12 330...
Page 356: ...Chapter 13 356...
Page 372: ...Chapter 14 372...
Page 442: ...Chapter 16 442...
Page 472: ...Chapter 18 472...
Page 520: ...Chapter 19 520...
Page 536: ...Chapter 20 536...
Page 562: ...Chapter 23 562...
Page 566: ...Chapter 24 566...
Page 602: ...Chapter 27 602...