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This chapter begins with a brief overview of playfield features, including definitions of
some fundamental terms, and continues with the following major topics:
o Forming a single "basic" playfield, which is a playfield the same size as the display
screen. This section includes concepts that are fundamental to forming any playfield.
o Forming a dual-playfield display in which one playfield is superimposed upon another.
This procedure differs from that of forming a basic playfield in some details.
o Forming playfields of various sizes and displaying only part of a larger playfield.
o Moving playfields by scrolling them vertically and horizontally.
o Advanced topics to help you use playfields in special situations.
For information about movable sprite objects, see Chapter 4, "Sprite Hardware." There are
also movable playfield objects, which are subsections of a playfield. To move portions of a
playfield, you use a technique called playfield animation, which is described in Chapter 6,
"Blitter Hardware".
PLAYFIELD FEATURES
The Amiga produces its video displays with raster display techniques. The picture you see
on the screen is made up of a series of horizontal video lines displayed one after the
other. Each horizontal video line is made up of a series of pixels. You create a graphic
display by defining one or more bit-planes in memory and filling them with "1"s and "0"s
The combination of the "1"s and "0"s will determine the colors in your display.
Each line represents one sweep of an electron beam which is "painting" the picture as it
goes along.
________________________________________
| | |
| | --->----->----->----->----->---->--- |
| | ____________________________________ |
| | ____________________________________ |
| | ____________________________________ |
| | __________________ |
| | __________________ |
| | |
| | VIDEO PICTURE |
| | __________________ |
| | __________________ |
| | ____________________________________ |
| | ____________________________________ |
| | _____________________________________ |
| | ____________________________________ |
\ / |________________________________________|
Figure 3-1: How the Video display picture is produced
VIDEO PICTURE
The video beam produces each line by sweeping from left to right. It produces the full
screen by sweeping the beam from the top to the bottom, one line at a time.
- 34 Playfield Hardware –
Summary of Contents for Amiga A1000
Page 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Page 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Page 21: ...12 Introduction...
Page 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Page 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Page 101: ...92 Playfield Hardware...
Page 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Page 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Page 229: ...220 System Control Hardware...
Page 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Page 265: ...256 Interface Hardware...
Page 289: ...280 Appendix A...
Page 297: ...288 Appendix B...
Page 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Page 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Page 343: ...334 Appendix F...
Page 351: ...342 Appendix G...
Page 361: ...352 Appendix H...
Page 367: ...358 Appendix I...