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Sprites can be attached in the following combinations:
Sprite 1 to sprite 0
Sprite 3 to sprite 2
Sprite 5 to sprite 4
Sprite 7 to sprite 6
Any or all of these attachments can be active during the same displayfield. As an example,
assume that you wish to have more colors in the spaceship sprite and you are using sprite
DMA channels 0 and 1. There are five colors plus transparent in this sprite.
0000154444510000
0001564444651000
0015676446765100
0001564444651000
0000154444510000
The first line in this sprite requires the four data words shown in Table 4-4 to form the
correct binary color selector numbers.
Table 4-4: Data Words for First Line of Spaceship Sprite
PIXEL NUMBER
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
----------------------------------------------------------------------
Line 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Line 2 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0
Line 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Line 4 0 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0
The highest numbered sprite (number 1, in this example) contributes the highest order
bits (left-most) in the binary number. The high-order data word in each sprite contributes
the leftmost digit. Therefore, the lines above are written to the sprite data structures as
follows:
Line 1 Sprite 1 high-order word for sprite line 1
Line 2 Sprite 1 low-order word for sprite line 1
Line 3 Sprite 0 high-order word for sprite line 1
Line 4 Sprite 0 low-order word for sprite line 1
See Figure 4-7 for the order these words are stored in memory. Remember that this data
is contained in two sprite structures.
- 118 Sprite Hardware -
Summary of Contents for Amiga A1000
Page 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Page 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Page 21: ...12 Introduction...
Page 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Page 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Page 101: ...92 Playfield Hardware...
Page 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Page 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Page 229: ...220 System Control Hardware...
Page 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Page 265: ...256 Interface Hardware...
Page 289: ...280 Appendix A...
Page 297: ...288 Appendix B...
Page 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Page 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Page 343: ...334 Appendix F...
Page 351: ...342 Appendix G...
Page 361: ...352 Appendix H...
Page 367: ...358 Appendix I...