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SPRITE DISPLAY LIST
------\ _ Data describing
________________________________ | / the 1st vertical
Increasing |________________________________| | / usage of this
RAM |________________________________| |/ sprite.
memory ________________________________ |
addresses |________________________________| |
|________________________________| |
| _________ |
| _________ |
| _________ |
| ________________________________ |
| |________________________________| |
| |________________________________| |
| -----/
|
| -----\ _ Data describing
| ________________________________ | / the 2nd vertical
| |________________________________| | / usage of this
| |________________________________| |/ sprite. Contents
| ________________________________ | of vertical start
| |________________________________| | word must be at
| |________________________________| | least one video
| _________ | line below actual
| _________ | end of preceding
| _________ | usage.
\|/ ________________________________ |
V |________________________________| |
|________________________________| |\
| \
-----/ \_ End-of-data words
ending the usage
of this sprite.
Figure 4-10: (Typical Data Structure for Sprite Re-use)
The only restrictions on the reuse of sprites during a single display field is that the bottom
line of one usage of a sprite must be separated from the top line of the next usage by at
least one horizontal scan line. This restriction is necessary because only two DMA cycles
per horizontal scan line are allotted to each of the eight channels. The sprite channel
needs the time during the blank line to fetch the control word describing the next usage of
the sprite.
- 114 Sprite Hardware -
Summary of Contents for Amiga A1000
Page 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Page 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Page 21: ...12 Introduction...
Page 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Page 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Page 101: ...92 Playfield Hardware...
Page 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Page 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Page 229: ...220 System Control Hardware...
Page 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Page 265: ...256 Interface Hardware...
Page 289: ...280 Appendix A...
Page 297: ...288 Appendix B...
Page 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Page 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Page 343: ...334 Appendix F...
Page 351: ...342 Appendix G...
Page 361: ...352 Appendix H...
Page 367: ...358 Appendix I...