
BLITTER SPEED
The speed of the blitter depends entirely on which DMA channels are enabled. You might
be using a DMA channel as a constant, but unless it is enabled, it does not count against
you. The minimum blitter cycle is four ticks; the maximum is eight ticks. Use of the A
register is always free. Use of the B register always adds two ticks to the blitter cycle. Use
of either C or D is free, but use of both adds another two ticks. Thus, a copy cycle, using A
and D, takes four clock ticks per cycle; a copy cycle using B and D takes six ticks per
cycle, and a generalized bit copy using B, C, and D takes eight ticks per cycle. When in
line mode, each pixel takes eight ticks.
The system clock speed for NTSC Amiga’s is 7.16 megahertz (PAL Amiga’s 7.09
megahertz). The clock for the blitter is the system clock. To calculate the total time for the
blit in microseconds, excluding setup and DMA contention, you use the equation (for
NTSC):
n * H * W
t = ---------
7.16
For PAL:
n * H * W
t = ---------
7.09
where t is the time in microseconds, n is the number of clocks per cycle, and H and W are
the height and width (in words) of the blit, respectively.
For instance, to copy one bitplane of a 320 by 200 screen to another bitplane, we might
choose to use the A and D channels. This would require four ticks per blitter cycle, for a
total of
4 * 200 * 20
------------ = 2235 microseconds.
7.16
These timings do not take into account blitter setup time, which is the time required to
calculate and load the blitter registers and start the blit. They also ignore DMA contention.
- 188 Blitter Hardware -
Summary of Contents for Amiga A1000
Page 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Page 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Page 21: ...12 Introduction...
Page 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Page 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Page 101: ...92 Playfield Hardware...
Page 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Page 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Page 229: ...220 System Control Hardware...
Page 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Page 265: ...256 Interface Hardware...
Page 289: ...280 Appendix A...
Page 297: ...288 Appendix B...
Page 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Page 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Page 343: ...334 Appendix F...
Page 351: ...342 Appendix G...
Page 361: ...352 Appendix H...
Page 367: ...358 Appendix I...