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Five possible positions can be chosen for each of the two "playfield fingers." For example,
you can place playfield 1 on top of sprites 0 and 1 (0), between sprites O and 1 and
sprites 2 and 3 (1), between sprites 2 and 3 and sprites 4 and 5 (2), between sprites 4
and 5 and sprites 6 and 7 (3), or beneath sprites 6 and 7 (4). You have the same
possibilities for playfield 2.
The numbers 0 through 4 shown in parentheses in the preceding paragraph are the actual
values you use to select the playfield priority positions. See "Setting the Priority Control
Register" below.
You can also control the priority of playfield 2 relative to playfield 1. This gives you
additional choices for the way you can design the screen priorities.
SETTING THE PRIORITY CONTROL REGISTER
This register lets you define how objects will pass in front of each other or hide behind
each other. Normally, playfield 1 appears in front of playfield 2. The PF2PRI bit reverses
this relationship, making playfield 2 more important. You control the video priorities by
using the bits in BPLCON2 (for "bit-plane control register number 2") as shown in Table 7-
1.
Table 7-1: Bits in BPLCON2
Bit
Number Name Function
15-7 Not used (keep at 0)
6 PF2PRI Playfield 2 priority
5-3 PF2P2 - PF2P0 Playfield 2 placement with
respect to the sprites
2-0 PF1P2 - PFlP0 Playfield 1 placement with
respect to the sprites
The binary values that you give to bits PF1P2-PF1P0 determine where playfield 1 occurs in
the priority chain as shown in Table 7-2. This matches the description given in the
previous section.
NOTE
PF2P2 - PF2P0, bits 5-3, are the priority bits for normal (non-dual) playfields.
- 204 System Control Hardware -
Summary of Contents for Amiga A1000
Page 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Page 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Page 21: ...12 Introduction...
Page 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Page 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Page 101: ...92 Playfield Hardware...
Page 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Page 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Page 229: ...220 System Control Hardware...
Page 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Page 265: ...256 Interface Hardware...
Page 289: ...280 Appendix A...
Page 297: ...288 Appendix B...
Page 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Page 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Page 343: ...334 Appendix F...
Page 351: ...342 Appendix G...
Page 361: ...352 Appendix H...
Page 367: ...358 Appendix I...