MB86R02 ‘Jade-D’ Hardware Manual V1.64
18.7.6.2
Display Controller Registers ................................................................................ 18-55
18.7.6.3
Video capture registers ........................................................................................ 18-61
18.7.7
Explanation of Local Memory Registers ..................................................................... 18-63
18.7.8
Common control register ............................................................................................ 18-64
18.7.9
Display control register ............................................................................................... 18-66
18.7.10
Video capture registers ......................................................................................... 18-121
18.8
Timing Diagrams .......................................................................................................... 18-138
18.8.1
Display Timing Diagram ............................................................................................ 18-138
18.8.1.1
Non-interlace mode ........................................................................................... 18-138
18.8.1.2
Interlace video mode ......................................................................................... 18-140
18.8.2
Composite synchronous signal ................................................................................. 18-141
18.9
Geometry Engine ......................................................................................................... 18-142
18.9.1
Geometry Pipeline .................................................................................................... 18-142
18.9.1.1
Processing flow ................................................................................................. 18-142
18.9.1.2
Model-view-projection (MVP) transformation .................................................... 18-143
18.9.1.3
3D-2D transformation (CC
→
NDC coordinate transformation) .......................... 18-143
18.9.1.4
View port transformation (NDC
→
DC coordinate transformation) ..................... 18-144
18.9.1.5
View volume clipping ......................................................................................... 18-144
18.9.1.6
Back face culling ................................................................................................ 18-146
18.9.2
Data Format .............................................................................................................. 18-147
18.9.2.1
Data format ........................................................................................................ 18-147
18.9.2.2
Setup processing ............................................................................................... 18-148
18.9.3
Log Output of Device Coordinates ........................................................................... 18-148
18.9.3.1
Log output mode ................................................................................................ 18-148
18.9.3.2
Log output destination address ......................................................................... 18-148
18.9.3.3
Log output format .............................................................................................. 18-148
18.10
Drawing Processing ..................................................................................................... 18-149
18.10.1
Coordinate System ................................................................................................ 18-149
18.10.1.1
Drawing coordinates ......................................................................................... 18-149
18.10.1.2
Texture coordinates .......................................................................................... 18-150
18.10.1.3
Frame buffer ..................................................................................................... 18-150
18.10.2
Figure Drawing ...................................................................................................... 18-151
18.10.2.1
Drawing primitives ............................................................................................ 18-151
18.10.2.2
Polygon drawing function ................................................................................. 18-151
18.10.2.3
Drawing parameters ......................................................................................... 18-152
18.10.2.4
Anti-aliasing function ........................................................................................ 18-153
18.10.3
Bit Map Processing ............................................................................................... 18-154
18.10.3.1
BLT ................................................................................................................... 18-154
18.10.3.2
Pattern data format ........................................................................................... 18-154
18.10.4
Texture Mapping ................................................................................................... 18-155
18.10.4.1
Texture size ...................................................................................................... 18-155
18.10.4.2
Texture color ..................................................................................................... 18-155
18.10.4.3
Texture Wrapping ............................................................................................. 18-156
18.10.4.4
Filtering ............................................................................................................. 18-157
18.10.4.5
Perspective correction ...................................................................................... 18-157
18.10.4.6
Texture blending ............................................................................................... 18-158
18.10.4.7
Bi-linear high-speed mode ................................................................................ 18-158
18.10.5
Rendering .............................................................................................................. 18-160
18.10.5.1
Tiling ................................................................................................................. 18-160
18.10.5.2
Alpha blending .................................................................................................. 18-160
18.10.5.3
Logic operation ................................................................................................. 18-161
18.10.5.4
Hidden plane management .............................................................................. 18-161
Содержание MB86R02
Страница 24: ...MB86R02 Jade D Hardware Manual V1 64 ...
Страница 76: ...3 2 MB86R02 Jade D Hardware Manual V1 64 Figure 3 1 Memory map 1 ...
Страница 77: ...3 3 MB86R02 Jade D Hardware Manual V1 64 Figure 3 2 Memory map 2 ...
Страница 167: ...8 8 MB86R02 Jade D Hardware Manual V1 64 ...
Страница 214: ...11 7 MB86R02 Jade D Hardware Manual V1 64 15 16 cycles initial value ...
Страница 216: ...11 9 MB86R02 Jade D Hardware Manual V1 64 0000011 b 4MB 0111111 b 64MB 0000111 b 8MB 1111111 b 128MB ...
Страница 304: ...16 5 MB86R02 Jade D Hardware Manual V1 64 The flow of a read action is shown below Figure 16 5 Read process flow ...
Страница 497: ...18 139 MB86R02 Jade D Hardware Manual V1 64 VSYNC is output 1 dot clock faster than HSYNC ...
Страница 558: ...18 200 MB86R02 Jade D Hardware Manual V1 64 017 S S S S S S S S Int Frac 060 018 dBdy S S S S S S S S Int Frac ...
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Страница 682: ...22 2 MB86R02 Jade D Hardware Manual V1 00 FUJITSU PROPRIETARY AND CONFIDENTIAL ...
Страница 684: ...22 2 MB86R02 Jade D Hardware Manual V1 00 FUJITSU PROPRIETARY AND CONFIDENTIAL Figure 22 14 TCON flow diagram ...
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