18-4
MB86R02 ‘Jade-D’ Hardware Manual V1.64
18.3.2 Video capture function
Video input
•
This device has two video input ports
•
One video input port supports both ITU RBT-656 and RGB666, the other supports RGB666 only
•
Video data is stored in graphics memory and later displayed on the screen in synchronization with
the display scan
Scaling
•
A upscale factor of 1 to 2 can be used. PAL or NTSC images can be displayed on a wide screen
•
A downscale factor of 1 to 1/32 can be used
•
Picture-in-picture can be used to display drawn images and video images on the same screen
18.3.3 Geometry processing
The MB86R02 'Jade-D' has a geometry engine for performing the numerical operations required for
intensive graphics processing. The geometry engine uses the floating-point format for highly precise
operations. It selects the required geometry processing according to the configured drawing mode and
primitive type and executes processing for the final drawing.
Primitives
Point, line, line strip, independent triangle, triangle strip, triangle fan and arbitrary polygon are
supported.
MVP Transformation
MVP Transformation
A 4
×
4 transformation matrix enables the transformation of a 3D model view projection. Two-
dimensional affine transformation is also possible.
Clipping
Clipping stops the drawing of objects outside the window (field of view). Polygons (including
concave shapes) can also be clipped.
Culling
Rear-facing triangles are not drawn.
3D-2D Transformation
These functions transform 3D coordinates (normalization) into 2D coordinates in orthogonal or
perspective projections.
View port transformation
This function transforms normalized 2D coordinates into drawing (device) coordinates.
Primitive setup
This function automatically performs a variety of slope computations, etc., based on transforming
vertex data into coordinates and prepares for rendering (setup).
Log output of device coordinates
The view port conversion results are output to the local memory.
Содержание MB86R02
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