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O p e r a t i o n l
4 - 3 3
4
Opera
tion
O p e r a t i n g S c r e e n s
( c o n t i n u e d )
Order Names
If (Order Names) have been enabled, then a data entry field to enter the next order name
will be shown. If this field (max. 15 char) has been changed, then a popup will be presented
asking the operator if the current (Order Totals) should be cleared. This is to assure the
proper material usage for the new order (Order Totals) will be accurate. Selecting the
[YES] button will immediately clear the inventory totals. The current Order Name is visible
in the status section at the bottom of each screen.
Material Types
A pull-down menu is available for each component hopper in order to select the type of
material present in the hopper. The regrind material type will always be fed first followed
by the remaining components hoppers in the order of smallest to largest amounts. This is
proven to provide the highest level of accuracy. This feed order can be over-ridden if (Feed
Order in Recipe) has been enabled. Material types that are selectable are:
•
Regrind:
Selecting regrind forces the selected component to always feed first. This is
regardless of the (Feed Order in Recipe) setup parameter. Its recipe entry value
reflects a percentage of the whole batch.
•
Natural:
The natural components will be fed after the regrind. If operating in percent-
age entry mode, the sum of the recipe values must add to 100 percent.
•
Add. N:
For Injection Recipe Entry only, the additive natural material type is metered
as a percentage of Natural materials.
•
Add. B:
For Injection Recipe Entry only, the additive batch material type is metered
as a percentage of the total batch size.
Component Values
There is a numerical entry field for each component hopper of the blender. This is the target
or set value for the component’s material in the batch. Depending on the configuration of
the blender system, this value could be expressed as a percentage, in which case the sum of
all target values must add to 100%.
Commit/Automatic/Stop
Once a recipe has been entered, the [Automatic] button will become a [Commit] button.
This is done in order to reflect that the (Next Recipe) has changed and is not yet being
processed by the blender. Pressing the [Commit] button will validate the (Next Recipe) and
if there are no errors, the (Next Recipe) will be copied to the (Set/Production Recipe) and
the blender will begin processing the recipe. If an error is found, the [Recipe Error] button
will be shown. The recipe must not contain any errors in order for the system to operate.
Pressing the [Stop] button the system will present a popup requesting how the blender
should stop. The operator can either choose to immediately stop the blender, or to wait until
the current batch is finished. If the blender is stopped immediately, the current batch will
not be finished. Any material remaining in the batch hopper will be dumped into the
process before the processes a new batch when the [Automatic] button is again pressed.
(Continued)
Summary of Contents for TrueBlend SB-4
Page 6: ...iv l Table of Contents...
Page 38: ...3 10 l Installation...
Page 134: ...4 96 l Operation...
Page 160: ...6 10 l Troubleshooting...
Page 165: ...Appendix l C 2 Hole Locations for Blow Off Kit...
Page 168: ...D 3 l Appendix...