Page 92 P/N: 4998152533-02
Copyright
2007 Bosch Security Systems, Inc.
DS7200V2-UK Installer's Guide
PART IV: CONTROL PANEL PROGRAMMING
Mode (Steady, Pulse, One Shot), Output ##
•
Address: See Table 31
•
Default: See Table 31
•
Selections: 0-13 (see Table 33)
There are two types of outputs: state-driven outputs and event-driven outputs. State-driven outputs follow the state of a
condition, either on or off. For example, a state-driven output is Type 0|1 Armed. The output is active when the control panel is
armed and inactive when the control panel is disarmed.
Event-driven outputs
follow events when they occur. These events have no On or Off state. For example, an event-driven
output is Type 0|13 Ack Received. When the key is pressed, the output is activated.
The following table describes the mode operation for both on-board and off-board outputs.
Mode
Mode Type
Output
Type
Operational Description
State
Output turns on when the condition is active and turns off when the condition is inactive.
1 Steady
Event
Output turns on when the event occurs. [System Reset] turns the output off.
State
Output turns on when the condition is active and remains on until [System Reset] is pressed.
2 Latch
Event
Output turns on when the event occurs and remains on until [System Reset] is pressed.
State
When the condition goes from inactive to active, the output changes state. The condition going from active to
inactive has no effect.
3 Toggle
Event
Whenever the event occurs, the output changes state.
State
When the condition is active, the output pulses. When the condition is inactive, the output is off.
4 Pulse
Event
When the event occurs, the output pulses. The output remains pulsing until [System Reset] is pressed.
State
When the condition changes from inactive to active, the output turns on. The output turns off at the end of the
One-Shot time. Once the output is on, any changes in the condition are ignored.
5 One-Shot
Event
When the event occurs, the output turns on and remains on for the One-Shot time. When the output is on, a
second event does not affect the output.
State
When the condition changes from inactive to active, the output turns on and remains on for the One-Shot time. If
the condition goes inactive and active again, the One-Shot time is restarted and the output remains on.
6
One-Shot
with Re-
Trigger
Event
When the event occurs, the output turns on and remains on for the One-Shot time. If a new event occurs when the
output is on, the One-Shot time is restarted and the output remains on.
State
When the condition changes from inactive to active, the output turns on and remains on for the One-Shot time. If
the condition goes inactive, the output is turned off early.
7
One-Shot
with Reset
Event
When the event occurs, the output turns on and remains on for the One-Shot time. [System Reset] turns the
output off early.
State
Output turns on when the condition is inactive and turns off when the condition is active.
8
Steady,
Reversed
Logic Normal
Event
Output turns off when the event occurs. [System Reset] turns the output on.
State
Output turns off when the condition is active and remains off until [System Reset] is pressed.
9
Latch,
Reversed
Logic Normal
Event
Output turns off when the event occurs and remains off until [System Reset] is pressed.
State
When the condition is active, the output pulses. When the condition is inactive, the output is on.
10
Pulse,
Reversed
Logic Normal
Event
When the event occurs, the output pulses. The output continues pulsing until [System Reset] is pressed, then
turns on.
State
When the condition changes from inactive to active, the output turns off. The output turns on at the end of the
One-Shot time. Once the output is off, any changes in the condition are ignored.
11
One-Shot,
Reversed
Logic Normal
Event
When the event occurs, the output turns off and remains off for the One-Shot time. A second event does not affect
the output.
State
When the condition changes from inactive to active, the output turns off and remains off for the One-Shot time. If
the condition goes inactive and active again, the One-Shot time is restarted and the output remains off.
12
One-Shot
with Re-
Trigger,
Reversed
Logic Normal
Event
When the event occurs, the output turns off and remains off for the One-Shot time. If a new event occurs, the One-
Shot time is restarted and the output remains off.
State
When the condition changes from inactive to active, the output turns off and remains off for the One-Shot time. If
the condition goes inactive, the output is turned on early.
13
One-Shot
with Reset,
Reversed
Logic Normal
Event
When the event occurs, the output turns off and remains off for the One-Shot time. [System Reset] turns the
output on early.
Table 33: Output Mode Options