Physical Location of Media
The media you work with can reside anywhere on the network. When you
import media, you are not physically copying that media to another location,
but rather you are creating a composition for that media in Composite; the
actual physical location of the media is stored as information in the
composition. Composite recognizes both drive letters and Universal Naming
Convention (UNC) paths. Composite also supports Wiretap—see
Accessing
the IFFFS Libraries on the Network Using Wiretap
on page 111.
Supported Media Formats
You can import media in any of the following formats:
NOTE
When you import .dpx media from Autodesk Flame
®
, you import the media
with LUT. To disable the import conversion, see
Importing Media
on page 118.
Supported bit depths for imports
File exten-
sion
Format
8
.bmp
Bitmap
10
.cin
Cineon
8, 10, 16
.dpx
DPX
32
.hdr
HDR
8, 16, 32
.iff
IFF
8
.jpg, jpeg
JPEG /JFIF
16 bit float, 32
.exr
Open EXR
8
.psd
Photoshop
8
.pict
PICT
8
.png
PNG
8
.mov
QuickTime
8
.sgi
SGI
8
.tga
Targa
116 | Chapter 8 Importing Media
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...