contains an arbitrary number of anchor link nodes that source an arbitrary
dependency graph.
The anchor link nodes in a template can be unconnected or linked to existing
compositions; the link is simply replaced when the template is used to create
a composition.
A template has at least one output (the primary) which is typically the final
look of the render layer or scene. However, you can add an arbitrary number
of secondary outputs to the template.
Template Types
There are three types of templates that you specify in the Pre-Compositing
Import Options dialog box during import: layer, scene, and merge.
Layer Template
The layer template assembles passes from a single layer. This is the default
template provided with Composite. For example, the following shows the
default Maya 2011 layer template provided with Composite. Its link nodes
have render pass anchors that match the default name of the standard render
passes in Maya 2011.
Because the layer template assembles passes from a single layer, the render
layer template composition must contain link nodes with a render pass anchor
on them—see
Pre-Compositing Anchors
on page 308. On render layer templates,
the render passes are assembled to reflect the shaders network in the 3D
Template Types | 311
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...