application. The render layer template can be different on each layer. If no
render layer template is specified, the default layer template for the given 3D
application is used.
NOTE
In Maya, the path to the render layer template composition can be specified
on the render layer node.
The name of the default template is based on the application name and its
version, such as Maya2011_LayerTemplate.txcomposition. The script uses the
template file that is closest to the version that the application used to generate
the pre-comp file.
Default pre-compositing templates are located in:
■
Windows: C:\Program Files\Autodesk\Autodesk Composite
2011\resources\precomp\templates
■
Linux:
/usr/autodesk/Autodesk_Composite_2011/resources/precomp/templates.
■
Mac OS:
/Applications/Autodesk/Composite/2011/AutodeskComposite.app/Contents/Resources/precom/templates.
Scene Template
The scene template stacks the layers using Blend & Comp nodes and assembles
the layers in the same order as in the 3D scene. This template assembles layers
in the scene for a given camera view, so the scene template composition must
contain link nodes with a render layer anchor on them—see
Pre-Compositing
Anchors
on page 308.The scene template can be different for each camera view.
If no scene template is specified, the layers are stacked using Blend & Comp
nodes and the layers are assembled in the same order and blend modes as in
the 3D scene.
NOTE
In Maya, the path to the scene template composition can be specified on
camera node.
Merge Template
The Merge template assembles all passes of all layers, so the merged template
composition must contain link nodes with both Render Pass and Render Layer
anchors on them—see
Pre-Compositing Anchors
on page 308.
312 | Chapter 13 Pre-Compositing
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...