Supported bit depths for imports
File exten-
sion
Format
8, 16, 32
.tif, .tiff
TIFF
NOTE
Bit depths 8, 10, and 16 are integer unless otherwise indicated. Bit depth
32 is float.
You can produce results in any of the following media formats. For 4K and
higher media, support is limited to tiled formats (OpenEXR, TIFF, and IFF).
Bit depth of produced result
File exten-
sion
Format
8
.bmp
Bitmap
10
.cin
Cineon
10
.dpx
DPX
32
.hdr
HDR
8, 16, or 32, depending on the composition. The
media you create has the same bit depth as the
.iff
IFF
composition. For 16-bit compositions, the bit depth
of the created media is 16-bit integer (not 16-bit
float).
8
.jpg, jpeg
JPEG /JFIF
16 bit float, 32
.exr
Open EXR
8
.png
PNG
8
.sgi
SGI
8, 16, or 32, depending on the composition. The
media you create has the same bit depth as the
.tif, .tiff
TIFF
composition. For 16-bit compositions, the bit depth
of the created media is 16-bit integer (not 16-bit
float).
NOTE
Bit depths 8, 10, and 16 are integer unless otherwise indicated. Bit depth
32 is float.
Supported Media Formats | 117
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...