NOTE
The Blend Alpha tool has four fewer modes than the Blend & Comp and
Glow tools, because the Blend Alpha tool affects only the alpha channel.
Basic blend modes
Blend Result
Mode
This is the default setting and displays the front input
Normal
Adds the front and back, then divides by 2.
Average
Adds the front and back.
Add
Subtracts the front from the back.
Subtract
Blend modes that darken
Blend Result
Mode
Compares the pixels of the front and back inputs at a given location
and selects the darker of the two.
Darken
Multiplies the color values of the back input pixels and the front input
pixels, producing a darker color.
Multiply
Colorizes darker back input pixels with the front input color.
Color Burn
Same as Color Burn but with less contrast.
Linear Burn
Blend modes that lighten
Blend Result
Mode
Compares the pixels of the front and back inputs at a given location
and selects the lighter of the two.
Lighten
Makes the light areas much lighter, darker areas somewhat lighter.
Screen
Colorizes lighter pixels with the front input color.
Color Dodge
Same as Color Dodge but with lower contrast.
Linear
Dodge
346 | Chapter 16 2D Compositing
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...