■
Type values into the channel fields and press
Enter
. In the case of
modifying all channels uniformly, when values are typed into any
field, the other fields update. The luminance field will update
regardless of which method is used to modify the values. Select the
Reset button to return all values to 0.
To set the gain on a glowed portion of an image:
➤
Do one of the following:
■
Drag the trackball towards the color you want to add or decrease gain
to.
■
Drag any of the red (R), green (G), or blue (B) channel fields to the
right to increase, or to the left to decrease the gain uniformly on all
three channels. Alternatively, you can also drag the luminance (L)
field to achieve the same result. Select Reset to return all values to 0.
■
Select a single channel that you want to modify by deselecting the
Lock button to the right of the channel, then increase or decrease the
gain. The other channels are not affected. However, the overall
luminance field updates to reflect the change. Select the Reset button
to return all values to 0.
■
Type values into the channel fields and press
Enter
. In the case of
modifying all channels uniformly, when values are typed into any
field, the other fields update. The luminance field will update
regardless of which method is used to modify the values. Select the
Reset button to return all values to 0.
To set the X or Y Radius to the edge of a glow:
➤
Do one of the following:
■
Drag any of the red (R factor), green (G Factor), or blue (B Factor)
channel fields to the right to increase, or to the left to decrease the
radius uniformly both the X and Y radii. Alternatively, you can also
drag the Master field to achieve the same result on all color factors.
■
Type values into the channel fields and press
Enter
. To deselect the
lock on any parameter, click the Lock button.
500 | Chapter 20 Effects Tools
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...