You can also mark attributes by right-clicking a value editor and choosing one
of the following options:
To:
Select:
Mark all animatable attribute labels of the current tool. Note that this
is only available if no attribute is presently marked in the tool node.
Mark Tool
Mark current attribute label.
Mark
Set keyframe for current attribute value field—see
Setting Keyframes
on
page 660.
Set Key
Set expression for current attribute value field—see
Validating and Ap-
plying the Expression String
on page 729.
Set Expres-
sion
Reset the values to default state.
Reset
To mark an attribute for keyframing in the Composition Browser:
1
Expand the tool channel to the attribute level (in this example, the Hue
and Saturation attribute of the Master range of the CC Basics tool).
2
Select the radio button of each attribute that you wish to mark in the M
(mark) column.
The Hue and Saturation attributes are now marked for keyframing.
You can also mark attributes in the Composition Browser by right-clicking an
attribute field and choosing the same Mark and Mark Tool options provided
in the tool UI.
To unmark an attribute in the Animation tab:
➤
Do one of the following:
■
Click on the attribute label.
Marking Attributes for Keyframing | 675
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...