To:
Use:
Set the range of pixels to key based on the threshold range.
Key
Set the range of the pixels to key. Increasing the threshold removes less
prevalent pixels from the composition.
Threshold
Soften the edge of the key.
Softness
NOTE
Key, Threshold, and Softness are animatable attributes—see
Marking
Attributes for Keyframing
on page 674.
Removing Color Spill with Color Curves
Color Curves lets you remove color spill by either suppressing a sampled color,
by modifying the red, green, blue, or hue, by modifying the saturation or by
modifying the luminance of the selected color, or by shifting the hue of a
color range to a sampled hue shift target. Each curve in Color Curves is a hue
gradient. When you change the shape of a curve, the colors along the curve's
gradient change to reflect the result. For example, if your hue shift target is
magenta, as you raise the green portion of the default hue shift curve, it
gradually becomes magenta, becoming fully magenta when you reach the full
value (75%).
Because the Color Curves affects the RGB and is applied to the output of a
keyer tool, your process tree should include as a minimum, a source and a
keyer.
While working on RGB, you can:
■
Shift the hue of a color range to a sampled hue shift target.
■
Suppress a sampled color.
■
Modify R, G, B, saturation, and luma.
The Color Curves UI is divided into three areas.
Removing Color Spill with Color Curves | 519
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...