Global Time vs. Local Time
Global time is the time a Player, Schematic, or Animation Editor view uses.
This time may be either master or standalone time. Remember, you can use
master and standalone time to synchronize or separate playback between two
or more views—see
Playing Back in Multiple Views
on page 192.
Local time becomes relevant when you add a Time Offset tool to a node of
the composition. A Time Offset tool creates a local time in all nodes that
precede it along the branch, i.e. the nodes at the left of the Schematic. When
you select a node affected by a Time Offset tool, you can disable the Global
button in the Tool Options area of the Tool UI to see the local time of the
tool—see
Converting the Frame Rate
on page 695 and
Offsetting Time
on page
696.
The Time Offset tool lets you adjust the timing relationship between two
branches of the dependency graph. For example, if you need to synchronize
action in two separate shots, you can create a composition with a branch for
each shot and use a Time Offset tool along one branch to adjust the timing
relationship between the two shots.
You can examine the local time and global time of a node affected by a Time
Offset node in the Tool Options area of the tool UI.
Time Offsets, Keyframing, and Instancing
Only a single animation channel and a single set of animation keyframes per
attribute are stored. Selecting the Set Key button sets a keyframe per instance
and per local time.
690 | Chapter 27 Animation
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...