Offset
Select this button to set an offset, in frames, for the time. Type
the offset in the field to the right of this button, or click and drag on the
bottom edge of the field to adjust the value. The frame offset is with
respect to the time you set for the view. For example, if you set a frame
offset of 5 and selected Follow Master, the view always displays the frame
that is five frames ahead of the frame currently running in master time.
If you deselected Follow Master, the view always displays the frame that
is five frames ahead of the frame running in the standalone time of the
view.
Setting the Playback Point when the Player
Updates
You can set the point when a Player view or the fullscreen Player updates its
display.
NOTE
You can set the playback point when the fullscreen Player updates only if
you entered it through a Player view.
To set the playback point when the Player updates its display:
1
In the Player view or fullscreen Player, middle-click or press the tilde key
(~) to display the Gate UI and go through the south gate.
2
In the Player options, select the Playback tab and locate the Viewer Time
area.
3
Set the point when the Player updates its display.
Update on Play
Select this button to update the image at each frame
when you play the composition. Deselect to update the image only when
you stop playing the composition, and only at the scrub frames when
you scrub through the composition.
200 | Chapter 10 The Player
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...