To:
Select:
Select next keyframe or curve.
Select Next (Key-
frames & Cue
Marks)
Select previous keyframe or curve.
Select Previous
(Keyframes & Cue
Marks)
Select all keyframes or curves.
Select All (Key-
frames & Curves)
Deselect all keyframes and curves.
Deselect All (Key-
frames & Curves)
Adds cue mark at the position that you click with your mouse.
Add Click Time
(Cue Marks)
Adds cue mark at the current time.
Add Current Time
(Cue Marks)
Delete a specific cue mark.
Delete (Cue Marks)
Delete all cue marks.
Delete all (Cue
Marks)
Local Controls
You can navigate through a set of keyframes using the Previous Keyframe and
Next Keyframe buttons in the Tool Options located on the right side of the
tool UI, Player controls tool bar, or by using the contextual navigation menu
in any Animation Editor.
When using the Next Keyframe and Previous Keyframe buttons in the Tool
Options, keyframe navigation is restricted to the keyframes set for that
particular tool. However, when using the keyframe navigation controls in
either the Player controls or Animation tab Property Area, you can navigate
through keyframes of all marked tools attached to the dependency graph.
672 | Chapter 27 Animation
Summary of Contents for 495B1-05A111-1301 - 3ds Max Design 2010
Page 1: ...Composite User Guide ...
Page 16: ...4 ...
Page 18: ...6 ...
Page 88: ...76 ...
Page 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Page 102: ...90 ...
Page 122: ...110 ...
Page 126: ...114 ...
Page 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Page 195: ...UdaTextField XML Resource Files 183 ...
Page 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Page 197: ...UdaPushedToggle XML Resource Files 185 ...
Page 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Page 200: ...188 ...
Page 250: ...238 ...
Page 310: ...298 ...
Page 348: ...336 ...
Page 399: ...About Blurs 387 ...
Page 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Page 450: ...438 ...
Page 478: ...466 ...
Page 520: ...508 ...
Page 548: ...536 ...
Page 578: ...566 ...
Page 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Page 606: ...594 ...
Page 670: ...658 ...
Page 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Page 722: ...710 ...
Page 806: ...794 ...
Page 828: ...816 ...
Page 870: ...858 ...
Page 888: ...876 ...
Page 898: ...886 ...