System Programming Console
1–8
Programming Basics
Appendix E shows the button diagrams for the telephones used in the
communications system. Refer to this appendix when programming buttons for
other telephones.
When entering labels or filenames, the letters A through F are displayed on the
MLX-20L console screen. Additional letters can be entered by using line buttons
1 to 20 to represent letters G through Z. These letters are also displayed on the
top line of the console overlay.
G
5 25 45 65
K
4 24 44 64
O
3 23 43 63
S
2 22 42 62
W
1 21 41 61
1O 30 50 70
H
9 29 49 69
L
8 28 48 68
P
7 27 47 67
T
6 26 46 66
X
I
15 35 55 75
M
14 34 54 74
Q
13 33 53 73
U
12 32 52 72
Y
11 31 51 71
20 40 60 80
J
19 39 59 79
N
18 38 58 78
R
17 37 57 77
V
16 36 56 76
Z
Top Sys Prog
Stop/Drop Entry
Pause
Switchhook Flash
5
/ 25
4
/ 24
3
/ 23
2 /
22
1
/ 21
10
/ 30
9 / 29
8
/ 28
7 / 27
6 /
26
15
20
14 / 34
19
13
/ 33
18
12 / 32
17
11
/ 31
16
/
/
/
/
/
/
Line 21
Line 1
Line 14
Line 34
Figure 1–3. Console Overlay
When programming lines/trunks you can select a block of 20 lines/trunks as
shown on the screen below, and toggle the green or red LED associated with
each line button on the console to program each line/trunk. The bottom line of
numbers next to each line button on the console overlay represents the twenty
lines/trunks associated with each line button. See Figure 1–3 above.
Summary of Contents for MERLIN LEGEND Release 3.1
Page 372: ...Memory Card 3 236 Common Administrative Procedures...
Page 572: ...Telephones 4 200 Programming Procedures...
Page 715: ...Memory Card Programming Procedures 4 343...
Page 749: ...Feature Quick Reference 5 34 Centralized Telephone Programming...
Page 773: ...Customer Support Information B 2 System Programming...
Page 798: ...Button Diagrams E 6 System Programming...
Page 800: ...Sample Reports F 2 System Programming Continued on next page...