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applying it to the destination.
To use this control automatically, set the Compensate For Existing Noise slider to 100%. You can then view the noise samples in the destination
layer by choosing Compensation Samples in the Viewing Mode menu. You can also reposition the samples in the destination image by setting
Sampling Mode to Manual, which makes the Compensation Sample Points available for manual repositioning.
1. Apply the Match Grain effect to the destination layer.
2. In the Effect Controls panel, adjust the Compensate For Existing Noise value under the Match Grain effect as needed. The noise in the
source layer and the noise in the destination layer are sampled, and their difference is calculated, so that only enough noise to match the
destination layer to the source layer is applied to the destination.
3. To modify the noise samples, choose Noise Samples from the Viewing Mode menu, change the Sampling > Sample Selection control to
Manual, and then expand the Compensation Sample Points. The current value of Number Of Samples determines how many points are
available.
4. To reposition each sample point, do any of the following:
Drag each sample point in the Composition panel to a new location.
Enter new x and y coordinates adjacent to the sample point under the Compensation Sample Points controls in the Effect Controls panel.
Click the point parameter
for the Compensation Sample Point in the Effect Controls panel, and then click where you want to move
the point in the Composition panel.
5. Choose Final Output from the Viewing Mode control.
Median effect
The Median effect replaces each pixel with a pixel that has the median color value of neighboring pixels with the specified Radius. At low Radius
values, this effect is useful for reducing some types of noise. At higher Radius values, this effect gives an image a painterly appearance.
This effect works with 8-bpc and 16-bpc color.
Original (left), and with effect applied (right)
Noise effect
The Noise effect randomly changes pixel values throughout the image.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
Original (left), and with effect applied (right)
Amount Of Noise
The amount of noise to add.
Noise Type
Use Color Noise adds random values to the red, green, and blue channels individually. Otherwise, the same random value is added
to all channels for each pixel.
Clipping
Clips color channel values. Deselecting this option causes more apparent noise. This control does not work in a 32-bpc project.
Noise Alpha effect
The Noise Alpha effect adds noise to the alpha channel.
This effect works with 8-bpc color.
Noise
The type of noise. Unique Random creates equal amounts of black and white noise. Squared Random creates high-contrast noise. Uniform
Animation creates animated noise, and Squared Animation creates animated high-contrast noise.
Amount
The magnitude of the noise.
Summary of Contents for 12040118 - After Effects Standard
Page 1: ...ADOBE AFTER EFFECTS Help and tutorials...
Page 2: ...What s New...
Page 21: ......
Page 23: ...Legal Notices Online Privacy Policy...
Page 27: ...Workspace and workflow...
Page 29: ...Legal Notices Online Privacy Policy...
Page 36: ......
Page 42: ...Importing from Adobe After Effects Legal Notices Online Privacy Policy...
Page 76: ...Projects and compositions...
Page 92: ...Importing footage...
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Page 102: ......
Page 128: ...Layers and properties...
Page 140: ......
Page 171: ...Views and previews...
Page 185: ...Animation and Keyframes...
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Page 241: ...Color...
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Page 258: ...Drawing painting and paths...
Page 293: ...Text...
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Page 325: ...Transparency and compositing...
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Page 345: ...Effects and animation presets...
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Page 514: ...Markers...
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Page 524: ...Memory storage performance...
Page 544: ...Expressions and automation...
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Page 582: ...Rendering and Exporting...
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