Y axis w/reverse
scaling
Reads two 16-bit registers. Register #1 determines the state of the shape
displayed. Register #2 determines the position of the shape along the Y
axis. The OIT places the shape relative to the starting location using scaling
to calculate position. For example, if Input low=0, Input high=10, Scaling
low=0, and Scaling high=100, then when the value in the PLC register
increases by 1, the shape moves
up
along the Y axis by 10 pixels.
No. of states:
Range = 1 to 32
Input low:
This is the lowest raw data value that is in the PLC data register; Range =
-32767 to +32766
Input high:
This is the highest raw data value that is in the PLC data register; Range =
-32766 to +32767
Scaling low:
This is the low scaled value.
Scaling high:
This is the high scaled value.
5.
Refer to the Bit Lamp Object section for information on using the
Shape
tab.
6.
Refer to the Bit Lamp Object section for information on using the
Label
tab.
7.
Click
OK
. The Create Moving Shape Object form closes and the main screen of EasyBuilder
appears with the cursor tied to a rectangular outline of the part you just created at the upper
left corner of the screen. Move the part to the desired location on the window.
8.
Once the part is placed onto the window, you can adjust the location of the label inside the
part by clicking once on the label. This will highlight the entire object. Click on the label
again. Now only the label is highlighted, allowing you to move it without moving the part.
Note: if you double-click (click twice rapidly) then you will not highlight the label but rather
enter the Moving Shape Object’s Attribute dialog box.
The An i ma tion Ob ject
The Animation Object is very similar to the Moving Shape Object. It also allows you to create a shape or bitmap on
a screen that can change the way it looks as well as where it is located on the OIT screen depending upon the control
of the PLC. However, the Animation Object moves along a predefined path that is determined when you create the
part. Because of this, the Animation Object requires only two registers for changing state and X/Y movement:
·
the Animation object continuously reads a PLC register and displays the corresponding shape or bitmap that
is tagged to the number of states defined
·
the Animation object continuously reads a second PLC register to determine which position along the
predefined path it should be
As shown in the following example, the part moves along a predefined track when the value in the second PLC
register is incremented:
1010-1001a, Rev 02
Rep re senting Data with Graph ics Ob jects
197
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